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Cover for 9781628925623 Cover for 9781628925616 Cover for 9781138797147 Cover for 9780816693153 Cover for 9780816693160 Cover for 9780321014177 Cover for 9781137301413 Cover for 9780805858624 Cover for 9780805859805 Cover for 9780262232326 Cover for 9780262731751 Cover for 9781557788580 Cover for 9780321014177
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It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.

Hardcover:

9781628925623 | Bloomsbury USA Academic, July 28, 2016, cover price $120.00 | About this edition: It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players.

Paperback:

9781628925616 | Bloomsbury USA Academic, July 28, 2016, cover price $34.95

cover image for 9781138797147
Product Description: Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts...read more

Hardcover:

9781138797147 | Routledge, April 8, 2015, cover price $145.00 | About this edition: Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences.
9780403061617, titled "Economic Studies" | Scholarly Pr, December 1, 1991, cover price $59.00 | also contains Economic Studies

cover image for 9780816693153

Hardcover:

9780816693153 | Univ of Minnesota Pr, January 1, 2015, cover price $75.00

Paperback:

9780816693160 | Univ of Minnesota Pr, January 1, 2015, cover price $25.00

cover image for 9781137301413
Product Description: Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Hardcover:

9781137301413, titled "Gaming in Social, Locative, and Mobile Media" | Palgrave Macmillan, May 29, 2014, cover price $85.00 | About this edition: Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
9780321014177, titled "Marketing Engineering/Tutorial Marketing Engineering: Computer-Assisted Marketing Analysis and Planning" | Bk&cd rom edition (Addison-Wesley, August 1, 1997), cover price $124.00 | also contains Marketing Engineering/Tutorial Marketing Engineering: Computer-Assisted Marketing Analysis and Planning | About this edition: This text aims to educate and train marketing engineers to translate concepts into context-specific operational approaches using analytical, quantitative and computer modelling techniques.

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By Pat Harrigan (editor) and Noah Wardrip-Fruin (editor)

Hardcover:

9780262232326 | Mit Pr, March 1, 2004, cover price $42.00

Paperback:

9780262731751 | Mit Pr, April 1, 2006, cover price $37.00

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Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.
By James Paul Gee (foreword by) and Marc Prensky

Paperback:

9781557788580 | Paragon House, March 1, 2006, cover price $19.95 | About this edition: Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.

cover image for 9780321014177
Product Description: This text aims to educate and train marketing engineers to translate concepts into context-specific operational approaches using analytical, quantitative and computer modelling techniques. (view table of contents, read Amazon.com's description)

Hardcover:

9780321014177 | Bk&cd rom edition (Addison-Wesley, August 1, 1997), cover price $124.00 | also contains Gaming in Social, Locative and Mobile Media | About this edition: This text aims to educate and train marketing engineers to translate concepts into context-specific operational approaches using analytical, quantitative and computer modelling techniques.

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