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It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.
Hardcover:
9781628925623 | Bloomsbury USA Academic, July 28, 2016, cover price $120.00 | About this edition: It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players.
Paperback:
9781628925616 | Bloomsbury USA Academic, July 28, 2016, cover price $34.95
Product Description: Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts...read more
Hardcover:
9781138797147 | Routledge, April 8, 2015, cover price $145.00 | About this edition: Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences.
9780403061617, titled "Economic Studies" | Scholarly Pr, December 1, 1991, cover price $59.00 | also contains Economic Studies
Hardcover:
9780816693153 | Univ of Minnesota Pr, January 1, 2015, cover price $75.00
Paperback:
9780816693160 | Univ of Minnesota Pr, January 1, 2015, cover price $25.00
Hardcover:
9781137301413, titled "Gaming in Social, Locative, and Mobile Media" | Palgrave Macmillan, May 29, 2014, cover price $85.00 | About this edition: Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
9780321014177, titled "Marketing Engineering/Tutorial Marketing Engineering: Computer-Assisted Marketing Analysis and Planning" | Bk&cd rom edition (Addison-Wesley, August 1, 1997), cover price $124.00 | also contains Marketing Engineering/Tutorial Marketing Engineering: Computer-Assisted Marketing Analysis and Planning | About this edition: This text aims to educate and train marketing engineers to translate concepts into context-specific operational approaches using analytical, quantitative and computer modelling techniques.
Hardcover:
9780805858624 | 1 edition (Routledge, June 15, 2006), cover price $120.00
Paperback:
9780805859805 | Routledge, April 1, 2006, cover price $49.95
Hardcover:
9780262232326 | Mit Pr, March 1, 2004, cover price $42.00
Paperback:
9780262731751 | Mit Pr, April 1, 2006, cover price $37.00
Paperback:
9781557788580 | Paragon House, March 1, 2006, cover price $19.95 | About this edition: Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.
Product Description: This text aims to educate and train marketing engineers to translate concepts into context-specific operational approaches using analytical, quantitative and computer modelling techniques. (view table of contents, read Amazon.com's description)
Hardcover:
9780321014177 | Bk&cd rom edition (Addison-Wesley, August 1, 1997), cover price $124.00 | also contains Gaming in Social, Locative and Mobile Media | About this edition: This text aims to educate and train marketing engineers to translate concepts into context-specific operational approaches using analytical, quantitative and computer modelling techniques.
Hardcover:
9780403061617 | Scholarly Pr, December 1, 1991, cover price $59.00 | also contains Gender, Age, and Digital Games in the Domestic Context
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