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Marc Prensky has written 8 work(s)
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Cover for 9780230338098 Cover for 9781452230092 Cover for 9781118076873 Cover for 9781452217277 Cover for 9781412975414 Cover for 9780071363440 Cover for 9780071454001 Cover for 9781557788634 Cover for 9781599043043 Cover for 9781599043050 Cover for 9781557788580
cover image for 9781118076873
Product Description: Mobilizing the power of cell phones to maximize students' learning power Teaching Generation Text shows how teachers can turn cell phones into an educational opportunity instead of an annoying distraction. With a host of innovative ideas, activities, lessons, and strategies, Nielsen and Webb offer a unique way to use students' preferred method of communication in the classroom...read more

Paperback:

9781118076873 | Jossey-Bass Inc Pub, October 18, 2011, cover price $22.95 | About this edition: Mobilizing the power of cell phones to maximize students' learning power Teaching Generation Text shows how teachers can turn cell phones into an educational opportunity instead of an annoying distraction.

cover image for 9781452217277
Product Description: The 21st century is here—are you ready? This collection offers some of the most important chapters from Corwin’s leadership and educational technology books and focuses on 21st century challenges, technology and learning, cyber safety, and cyber bullying...read more
By Ian Jukes (contributor), Frank S. Kelly (contributor), Ted McCain (contributor), Marc Prensky (contributor) and Lynne Schrum (editor)

Paperback:

9781452217277 | Corwin Pr, October 5, 2011, cover price $27.95 | About this edition: The 21st century is here—are you ready?

cover image for 9781557788634
A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.

Hardcover:

9780071363440 | McGraw-Hill, December 1, 2000, cover price $29.95 | About this edition: A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs.

Paperback:

9781557788634 | Paragon House, March 1, 2007, cover price $39.95
9780071454001 | McGraw-Hill, April 30, 2004, cover price $39.95 | About this edition: This is the paperback version of the hardcover (ISBN 0071363440) and PDF versions already listed on Amazon as Digital Game-Based Learning, by Marc Prensky

'This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources'--Provided by publisher.
By David Gibson (editor)

Hardcover:

9781599043043 | Information Science Pub, September 30, 2006, cover price $89.95 | About this edition: 'This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web.

Paperback:

9781599043050 | Information Science Pub, September 30, 2006, cover price $74.95 | About this edition: 'This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web.

Miscellaneous:

9781599043067 | Idea Group Pub, February 16, 2007, cover price $0.04 | About this edition: 'This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web.

cover image for 9781557788580
Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.
By James Paul Gee (foreword by) and Marc Prensky

Paperback:

9781557788580 | Paragon House, March 1, 2006, cover price $19.95 | About this edition: Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.

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