search for books and compare prices
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
By
Chris Solarski and
Tristan Donovan (foreword by)
Price
Store
Arrives
Preparing
Shipping
Jump quickly to results on these stores:
The price is the lowest for any condition, which may be new or used; other conditions may also be available.
Jump down to see edition details for: Paperback
Bibliographic Detail
Publisher
Watson-Guptill Pubns
Publication date
September 18, 2012
Pages
240
Binding
Paperback
Book category
Adult Non-Fiction
ISBN-13
9780823098477
ISBN-10
0823098478
Dimensions
0.75 by 8.25 by 10.25 in.
Weight
2 lbs.
Original list price
$24.99
Amazon.com says people who bought this book also bought:
Designing Creatures and Characters | The Art of Game Design | The Big Bad World of Concept Art for Video Games | Video Game Storytelling | The Ultimate Guide to Video Game Writing and Design | Level Up! | How to Become a Video Game Artist
Designing Creatures and Characters | The Art of Game Design | The Big Bad World of Concept Art for Video Games | Video Game Storytelling | The Ultimate Guide to Video Game Writing and Design | Level Up! | How to Become a Video Game Artist
Summaries and Reviews
Amazon.com description: Product Description: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.”
— John Romero, co-founder of id Software and CEO of Loot Drop, Inc.
"Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."
— Marc Mason, Comics Waiting Room
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.
Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.
Also available as an eBook
— John Romero, co-founder of id Software and CEO of Loot Drop, Inc.
"Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."
— Marc Mason, Comics Waiting Room
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.
Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.
Also available as an eBook
Editions
Paperback
The price comparison is for this edition
With Tristan Donovan (other contributor) |
from Watson-Guptill Pubns (September 18, 2012); titled "Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design"
9780823098477 | details & prices | 240 pages | 8.25 × 10.25 × 0.75 in. | 2.00 lbs | List price $24.99
About: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts.
About: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts.
Pricing is shown for items sent to or within the U.S., excluding shipping and tax. Please consult the store to determine exact fees. No warranties are made express or implied about the accuracy, timeliness, merit, or value of the information provided. Information subject to change without notice. isbn.nu is not a bookseller, just an information source.