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video games design matches 93 work(s)
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cover image for 9781501320002
Product Description: In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit...read more

Hardcover:

9781623564599 | Bloomsbury USA Academic, February 26, 2015, cover price $110.00 | About this edition: In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players.

Paperback:

9781501320002 | Bloomsbury USA Academic, August 25, 2016, cover price $39.95 | About this edition: In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players.

cover image for 9781498735650
Product Description: In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! Whether you want to learn the basics of programming or bypass coding altogether, No-Code Video Game Development using Unity and Playmaker makes it as easy as 1, 2, 3...read more

Paperback:

9781498735650 | A K Peters Ltd, June 16, 2016, cover price $59.95 | About this edition: In the past, not being able to program meant not being able to make video games.

cover image for 9781498706407
Product Description: "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field...read more

Hardcover:

9781498706407 | A K Peters Ltd, May 3, 2016, cover price $129.95 | About this edition: "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product.

cover image for 9780262034265
Product Description: An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover...read more

Hardcover:

9780262034265 | Mit Pr, March 4, 2016, cover price $24.95 | About this edition: An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.

cover image for 9780786497232
Product Description: Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field...read more

Paperback:

9780786497232 | McFarland & Co Inc Pub, November 16, 2015, cover price $35.00 | About this edition: Since the emergence of digital game studies, a number of debates have engaged scholars.

cover image for 9781138921771
Product Description: In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed...read more

Paperback:

9781138921771 | A K Peters Ltd, June 15, 2016, cover price $59.95 | About this edition: In introducing new students to video game development, there are two crucial components to consider: design and implementation.

cover image for 9781593277017
Product Description: Have you ever wanted to make a video game, but didn't know where to start? 2D Unity is an approachable guide to making your own games using Unity, the powerful, free-to-use development platform.2D Unity contains hands-on projects that get you started making games from the ground-up...read more

Paperback:

9781593277017 | No Starch Pr, July 30, 2016, cover price $34.95 | About this edition: Have you ever wanted to make a video game, but didn't know where to start?

cover image for 9781608877119
Product Description: From the developer behind the Civilization series, XCOM is an award-winning, deeply engrossing strategy game. With the Earth under attack by a super-advanced alien race, players command an elite paramilitary organization called XCOM to repel the extraterrestrial offensive and defend humanity...read more
By Greg Foertsch (introduced by) and Insight Editions (corporate author)

Hardcover:

9781608877119 | Insight Editions, January 12, 2016, cover price $39.99 | About this edition: From the developer behind the Civilization series, XCOM is an award-winning, deeply engrossing strategy game.

By Thierry Dansereau (foreword by) and Paul Davies

Hardcover:

9781783295760 | Titan Books, October 27, 2015, cover price $39.95

cover image for 9781608876006
Product Description: Assassin’s Creed is one of the biggest entertainment properties in the world. A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters...read more

Hardcover:

9781608876006 | Insight Editions, October 13, 2015, cover price $60.00 | About this edition: Assassin’s Creed is one of the biggest entertainment properties in the world.

Paperback:

9780515092943, titled "Longarm and the Lone Star Rescue" | Reissue edition (Jove Pubns, January 1, 1987), cover price $3.50 | also contains Longarm and the Lone Star Rescue | About this edition: U.

cover image for 9781619303003
Product Description: Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2-17 play video games...read more
By Kathy Ceceri and Mike Crosier (illustrator)

Paperback:

9781619303003 | Nomad Pr, September 15, 2015, cover price $17.95 | About this edition: Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.

cover image for 9780415743051
Product Description: Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project...read more

Hardcover:

9780415743044 | Focal Pr, November 30, 2015, cover price $145.00 | About this edition: Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials.

Paperback:

9780415743051 | Focal Pr, December 1, 2015, cover price $54.95 | About this edition: Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials.

cover image for 9781619302914
Product Description: Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2-17 play video games...read more
By Mike Crosier (illustrator)

Hardcover:

9781619302914 | Nomad Pr, September 15, 2015, cover price $22.95 | About this edition: Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.
9780415219556, titled "Romanticism and Science, 1773-1833" | Routledge, May 1, 2002, cover price $55.01 | also contains Romanticism and Science, 1773-1833 | About this edition: Looks at scientific developments in Europe during the eighteenth- and nineteenth-centuries.
9780415219563, titled "Romanticism and Science, 1773-1833" | Routledge, May 1, 2002, cover price $55.01 | also contains Romanticism and Science, 1773-1833 | About this edition: Looks at scientific developments in Europe during the eighteenth- and nineteenth-centuries.

cover image for 9781593276652
Product Description: Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games...read more

Paperback:

9781593276652 | No Starch Pr, September 21, 2015, cover price $39.95 | About this edition: Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games.

cover image for 9780253017154
Product Description: The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games...read more

Hardcover:

9780253017109 | Indiana Univ Pr, August 3, 2015, cover price $85.00 | About this edition: The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them.

Paperback:

9780253017154 | Indiana Univ Pr, August 3, 2015, cover price $25.00 | About this edition: The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them.
9780395737668, titled "Critical Thinking, Thoughtful Writing: A Rhetoric With Readings" | Houghton Mifflin College Div, October 1, 1998, cover price $55.95 | also contains Critical Thinking, Thoughtful Writing: A Rhetoric With Readings | About this edition: CRITICAL THINKING, THOUGHTFUL WRITING begins with the premise that thinking well involves using language well, and vice versa.
9780395738290, titled "Wales" | 2nd edition (Apa Productions, May 1, 1995), cover price $22.95 | also contains Wales

cover image for 9781910549322
Product Description: The fantasy world that started out in your imagination is slowly coming to life. That new level is looking great on your computer screen. And after playing for hours, you have finally fixed the glitch with the battling blue ogres...read more

Library:

9781910549322 | Ruby Tuesday, August 1, 2015, cover price $26.60 | About this edition: The fantasy world that started out in your imagination is slowly coming to life.

cover image for 9781783295012
Product Description: Resident Evil Revelations: Official Complete Works takes readers on a behind-the-scenes look at the art, storyboards, concept and more behind the smash hit game, featuring exclusive looks at characters, locations monsters and more...read more
By Capcom (corporate author)

Paperback:

9781783295012 | Titan Books, July 7, 2015, cover price $24.99 | About this edition: Resident Evil Revelations: Official Complete Works takes readers on a behind-the-scenes look at the art, storyboards, concept and more behind the smash hit game, featuring exclusive looks at characters, locations monsters and more.

cover image for 9781118915868
Product Description: Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite...read more
By Luke Cuddy (editor)

Paperback:

9781118915868 | Blackwell Pub, June 22, 2015, cover price $17.95 | About this edition: Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground.

cover image for 9781624650208
Product Description: Do you aspire to become a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that...read more

Paperback:

9781624650208 | Design Studio Pr, May 31, 2015, cover price $29.95 | About this edition: Do you aspire to become a concept artist in the video game industry but don’t know where to start?

Dashing Trey Cameron is charged by the queen to capture the renegade pirate Caitlin, turn the defiant, headstrong beauty into a lady, and find her a husband

Paperback:

9781138798731 | Focal Pr, May 19, 2015, cover price $39.95
9780380896400, titled "Fireglow" | Reissue edition (Avon Books, October 1, 1986), cover price $4.50 | also contains Fireglow | About this edition: Dashing Trey Cameron is charged by the queen to capture the renegade pirate Caitlin, turn the defiant, headstrong beauty into a lady, and find her a husband

cover image for 9780262028776
Product Description: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR...read more

Hardcover:

9780262028776 | Mit Pr, May 1, 2015, cover price $40.00 | About this edition: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

cover image for 9781624650123
Product Description: The highly anticipated follow up to Structura and Structura 2, Structura 3 is the newest collection of images from HALO art director, Sparth, which takes viewers on an amazing journey to imaginary lands. As with his prior best selling books, Structura 3 will not only share his fascinating artwork but will also have tips of the trade for creating believable digital environments and lands...read more

Hardcover:

9781624650116 | Design Studio Pr, March 15, 2015, cover price $54.95 | About this edition: The highly anticipated follow up to Structura and Structura 2, Structura 3 is the newest collection of images from HALO art director, Sparth, which takes viewers on an amazing journey to imaginary lands.

Paperback:

9781624650123 | Design Studio Pr, March 15, 2015, cover price $34.95 | About this edition: The highly anticipated follow up to Structura and Structura 2, Structura 3 is the newest collection of images from HALO art director, Sparth, which takes viewers on an amazing journey to imaginary lands.

cover image for 9780262029070
Product Description: An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks.Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes―to name just a few examples...read more

Hardcover:

9780262029070 | Mit Pr, March 6, 2015, cover price $19.95 | About this edition: An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks.
9780405083006, titled "Essays on Scandinavian Literature" | Reprint edition (Ayer Co Pub, June 1, 1911), cover price $26.95 | also contains Essays on Scandinavian Literature | About this edition: This is a reproduction of a book published before 1923.

This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book.

Hardcover:

9780405083006 | Reprint edition (Ayer Co Pub, June 1, 1911), cover price $26.95 | also contains Works of Game: On the Aesthetics of Games and Art | About this edition: This is a reproduction of a book published before 1923.

Paperback:

9781505234312 | Createspace Independent Pub, December 18, 2014, cover price $12.99 | also contains Essays on Scandinavian Literature
9781409904571 | Dodo Pr, February 15, 2009, cover price $17.99 | also contains Essays on Scandinavian Literature | About this edition: Prof, Hjalmar Hjorth Boyesen (1848-1895) was the Norwegian author of: Gunnar (1874), A Norseman's Pilgrimage (1875), Tales From Two Hemispheres (1877), Goethe and Schiller (1879), Falconberg (1879), Queen Titania (1881), Ilka on the Hill-Top and Other Stories (1881), Boyhood in Norway (1892), The Golden Calf (1892), Essays on German Literature (1892) and A Good-For-Nothing (?

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