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computer games design matches 81 work(s)
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Cover for 9780786497232 Cover for 9781472422903 Cover for 9781608876006 Cover for 9780515092943 Cover for 9780415743044 Cover for 9780415743051 Cover for 9780380896400 Cover for 9781138798731 Cover for 9780819567994 Cover for 9780192829726 Cover for 9780192835451 Cover for 9780811211178 Cover for 9780819568007 Cover for 9781449555436 Cover for 9781480151475 Cover for 9781484173909 Cover for 9781482240191 Cover for 9781138787087 Cover for 9781783292165 Cover for 9781466586949 Cover for 9781107051744 Cover for 9781849961561 Cover for 9781447159230 Cover for 9781433116797 Cover for 9781433116780 Cover for 9780321990204 Cover for 9781466560017 Cover for 9780415725712 Cover for 9780415725705 Cover for 9781118851777 Cover for 9781118832127 Cover for 9780470688670 Cover for 9781118877166 Cover for 9781466598683 Cover for 9780672336966 Cover for 9780131687479 Cover for 9780321643377 Cover for 9780321929679 Cover for 9780262026864 Cover for 9781449363215
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Product Description: Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field...read more

Paperback:

9780786497232 | McFarland & Co Inc Pub, November 16, 2015, cover price $35.00 | About this edition: Since the emergence of digital game studies, a number of debates have engaged scholars.

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Product Description: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage...read more

Hardcover:

9781472422903 | Ashgate Pub Co, September 11, 2015, cover price $119.95 | About this edition: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.

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U.S. Marshall Curtis Long, sharp-shooter Jessica Starbuck, and samurai warrior Ki unite to track down Will Sayre, a once legendary Robin Hood bandit now wanted for murder, robbery, and kidnapping

Hardcover:

9781608876006 | Insight Editions, October 13, 2015, cover price $60.00

Paperback:

9780515092943, titled "Longarm and the Lone Star Rescue" | Reissue edition (Jove Pubns, January 1, 1987), cover price $3.50 | also contains Longarm and the Lone Star Rescue | About this edition: U.

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Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website

Hardcover:

9780415743044 | Focal Pr, November 30, 2015, cover price $145.00 | About this edition: Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials.

Paperback:

9780415743051 | Focal Pr, December 1, 2015, cover price $54.95

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Product Description: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality...read more

Paperback:

9781138798731 | Focal Pr, May 19, 2015, cover price $39.95 | About this edition: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.
9780380896400, titled "Fireglow" | Reissue edition (Avon Books, October 1, 1986), cover price $4.50 | also contains Fireglow | About this edition: Dashing Trey Cameron is charged by the queen to capture the renegade pirate Caitlin, turn the defiant, headstrong beauty into a lady, and find her a husband

Echoes In Nature's temple, living columns rise, Which oftentimes give tongue to words subdued, And Man traverses this symbolic wood, Which looks at him with half familiar eyes, Like lingering echoes, which afar confound Themselves in deep and sombre unity, As vast as Night, and like transplendency, The scents and colours to each other respond. And scents there are, like infant's flesh as chaste, As sweet as oboes, and as meadows fair, And others, proud, corrupted, rich and vast, Which have the expansion of infinity, Like amber, musk and frankincense and myrrh, That sing the soul's and senses' ecstasy.

Hardcover:

9780819567994 | Wesleyan Univ Pr, August 11, 2006, cover price $24.95

Paperback:

9781484173909 | Createspace Independent Pub, April 21, 2013, cover price $7.00
9781480151475 | Createspace Independent Pub, October 20, 2012, cover price $7.99 | About this edition: Echoes In Nature's temple, living columns rise, Which oftentimes give tongue to words subdued, And Man traverses this symbolic wood, Which looks at him with half familiar eyes, Like lingering echoes, which afar confound Themselves in deep and sombre unity, As vast as Night, and like transplendency, The scents and colours to each other respond.
9781449555436 | Createspace, October 15, 2009, cover price $8.95
9780819568007 | Wesleyan Univ Pr, July 30, 2006, cover price $18.95 | About this edition: The poetic masterpiece of the great nineteenth-century writer Charles Baudelaire, The Flowers of Evil is one of the most frequently read and studied works in the French language.
9780192835451 | Oxford Univ Pr, September 17, 1998, cover price $13.95
3 other edition(s) in this binding (see all)

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Product Description: Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools...read more

Paperback:

9781482240191 | A K Peters Ltd, February 24, 2015, cover price $51.95 | About this edition: Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin.

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Product Description: Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry...read more

Paperback:

9781138787087 | Focal Pr, June 24, 2015, cover price $49.95 | About this edition: Learn how to create compelling game storylines.

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Hardcover:

9781783292165 | Titan Books, January 20, 2015, cover price $34.95

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Hardcover:

9781466586949, titled "The Uncanny Valley in Games & Animation" | A K Peters Ltd, December 10, 2014, cover price $99.95

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Product Description: The multidisciplinary nature of learning-games development is key to successful projects. In this book, leaders in the field of serious games and professionals in entertainment games share practical guidelines and lessons learned from their own experiences researching and developing learning games...read more
By Susan L. Coleman (editor)

Hardcover:

9781107051744 | Cambridge Univ Pr, October 31, 2014, cover price $120.00 | About this edition: The multidisciplinary nature of learning-games development is key to successful projects.

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Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.

Hardcover:

9781849961561 | Springer-Verlag New York Inc, March 3, 2011, cover price $179.00 | About this edition: Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment.

Paperback:

9781447159230 | Springer-Verlag New York Inc, November 28, 2014, cover price $179.00

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Product Description: This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules...read more

Hardcover:

9781433116797 | Peter Lang Pub Inc, September 29, 2014, cover price $159.95 | About this edition: This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.

Paperback:

9781433116780 | 2 edition (Peter Lang Pub Inc, September 15, 2014), cover price $40.95

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By Jason Gregory and Richard Lemarchand (foreword by)

Hardcover:

9781466560017 | 2 edition (A K Peters Ltd, August 15, 2014), cover price $72.95

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Hardcover:

9780415725712 | Focal Pr, October 28, 2015, cover price $120.00

Paperback:

9780415725705 | Focal Pr, September 2, 2015, cover price $39.95

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Product Description: Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program...read more

Paperback:

9781118851777 | For Dummies, July 21, 2014, cover price $29.99 | About this edition: Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program.

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Paperback:

9781118877166 | 2 edition (John Wiley & Sons Inc, April 28, 2014), cover price $44.99
9780470688670 | John Wiley & Sons Inc, July 9, 2010, cover price $44.99

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Paperback:

9780321929679 | 3 pap/psc edition (New Riders Pub, December 17, 2013), cover price $69.99
9780321643377 | 2 edition (New Riders Pub, September 15, 2009), cover price $99.99
9780131687479 | 1 edition (Prentice Hall, September 7, 2006), cover price $102.00

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Paperback:

9781449363215 | 2 edition (Oreilly & Associates Inc, December 2, 2013), cover price $34.99

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