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By
John Zuur Platten and
Flint Dille
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Bibliographic Detail
Publisher
Lone Eagle Pub Co
Publication date
January 8, 2008
Pages
260
Binding
Paperback
Book category
Adult Non-Fiction
ISBN-13
9781580650663
ISBN-10
158065066X
Dimensions
0.75 by 7.50 by 6.25 in.
Weight
0.65 lbs.
Original list price
$19.95
Amazon.com says people who bought this book also bought:
Start Your Video Game Career: Proven Advice on Jobs, Education, Interviews, and More for Starting and Succeeding in the Video Game Industry | Game Programming Patterns | The Art of Game Design | Slay the Dragon | Video Game Storytelling | A Theory of Fun for Game Design | Level Up!
Start Your Video Game Career: Proven Advice on Jobs, Education, Interviews, and More for Starting and Succeeding in the Video Game Industry | Game Programming Patterns | The Art of Game Design | Slay the Dragon | Video Game Storytelling | A Theory of Fun for Game Design | Level Up!
Summaries and Reviews
Summary
Two leading game designers take readers step by step through the entire process of creating a video game, from developing a story and integrating it into a game, to writing the game script, creating the design document, working with intellectual property rights and licensing, and selling an idea to developers and publishers. Original.
Editions
Paperback
The price comparison is for this edition
from Lone Eagle Pub Co (January 8, 2008)
9781580650663 | details & prices | 260 pages | 7.50 × 6.25 × 0.75 in. | 0.65 lbs | List price $19.95
About: Two leading game designers take readers step by step through the entire process of creating a video game, from developing a story and integrating it into a game, to writing the game script, creating the design document, working with intellectual property rights and licensing, and selling an idea to developers and publishers.
About: Two leading game designers take readers step by step through the entire process of creating a video game, from developing a story and integrating it into a game, to writing the game script, creating the design document, working with intellectual property rights and licensing, and selling an idea to developers and publishers.
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