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Game Graphics Programming
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Bibliographic Detail
Publisher Charles River Media
Publication date June 10, 2008
Pages 645
Binding Hardcover
Edition 1 har/cdr
Book category Adult Non-Fiction
ISBN-13 9781584505167
ISBN-10 1584505168
Dimensions 1.75 by 7.50 by 9.75 in.
Weight 3.40 lbs.
Original list price $64.99
Summaries and Reviews
Amazon.com description: Product Description: "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You'll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you've reviewed the foundations of game graphics, you'll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, you'll also examine optimizations that can be done to improve performance and alternative methods. "Game Graphics Programming" presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.

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Hardcover
Book cover for 9781584505167
 
The price comparison is for this edition
1 har/cdr edition from Charles River Media (June 10, 2008)
9781584505167 | details & prices | 645 pages | 7.50 × 9.75 × 1.75 in. | 3.40 lbs | List price $64.99
About: "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them.

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