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Allen Sherrod has written 8 work(s)
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Cover for 9781938549885 Cover for 9781938549878 Cover for 9780123751034 Cover for 9781598220551 Cover for 9781584505594 Cover for 9781584504580 Cover for 9781584505167 Cover for 9781584504955 Cover for 9781584504733
cover image for 9781938549885
Product Description: Designed to teach readers about the Playstation Mobile SDK, this book can be used to develop games for the Playstation Vita handheld video game console as well as other Playstation certified mobile devices. By the end of the book, not only will readers have a comfort level with the Playstation Mobile SDK, but they will also have created a game within the last chapter...read more

Paperback:

9781938549885 | Pap/cdr edition (Mercury Books, May 19, 2016), cover price $44.95 | About this edition: Designed to teach readers about the Playstation Mobile SDK, this book can be used to develop games for the Playstation Vita handheld video game console as well as other Playstation certified mobile devices.

cover image for 9781938549878
Product Description: This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book...read more

Paperback:

9781938549878 | Pap/cdr edition (Stylus Pub Llc, January 6, 2015), cover price $44.95 | About this edition: This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers.

cover image for 9780123751034
Product Description: The book provides a comprehensive introduction to object-oriented game development using the C# language option in the Unity Game Engine via its very high-level, and simultaneously, deep API.  The book will include learning how to use and prepare and integrate assets such as 3D models, 2D textures and images, sprites, animations, music, video and others...read more

Hardcover:

9780123751034 | Focal Pr, February 1, 2013, cover price $49.95 | About this edition: The book provides a comprehensive introduction to object-oriented game development using the C# language option in the Unity Game Engine via its very high-level, and simultaneously, deep API.

cover image for 9781598220551
Product Description: Essential XNA Game Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft's powerful XNA Framework and Game Studio Express to produce professional-level games in an incredibly short time.

Paperback:

9781598220551 | Wordware, August 30, 2008, cover price $59.95 | About this edition: Essential XNA Game Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft's powerful XNA Framework and Game Studio Express to produce professional-level games in an incredibly short time.
9780132369367, titled "Educational Psychology/Study Guide" | 4th edition (Prentice Hall, April 1, 1990), cover price $19.20 | also contains Educational Psychology/Study Guide

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Product Description: Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems...read more

Hardcover:

9781584505594 | 2 har/cdr edition (Charles River Media, January 27, 2009), cover price $49.99 | About this edition: Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition.

Paperback:

9781584504580 | 1 edition (Charles River Media, April 15, 2006), cover price $49.95 | About this edition: Ultimate Game Programming with DirectX explores the ins-and-outs of DirectX, the most widely used game development API available.

cover image for 9781584505167
Product Description: "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result...read more

Hardcover:

9781584505167 | 1 har/cdr edition (Charles River Media, June 10, 2008), cover price $64.99 | About this edition: "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them.

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A tutorial in the fundamentals of data structures and algorithms used in game development explains what they are and their applications in game design, furnishes instruction in how to create data structures and algorithms using C++, and includes sample applications designed to reinforce learning, hands-on exercises, and other helpful features. Original. (Intermediate)

Paperback:

9781584504955 | 1 pap/cdr edition (Charles River Media, May 10, 2007), cover price $54.99 | About this edition: A tutorial in the fundamentals of data structures and algorithms used in game development explains what they are and their applications in game design, furnishes instruction in how to create data structures and algorithms using C++, and includes sample applications designed to reinforce learning, hands-on exercises, and other helpful features.

cover image for 9781584504733
Product Description: Ultimate 3D Game Engine Design and Architecture teaches how to design and create a video game engine that can be used to create gaming applications on the PC. Written for beginning programmers, beginning game developers, and those aspiring to get into the fi eld, the book covers the various systems and processes that go into a complete game engine, with an emphasis on architecture issues...read more

Paperback:

9781584504733 | 1 pap/cdr edition (Charles River Media, December 4, 2006), cover price $59.95 | About this edition: Ultimate 3D Game Engine Design and Architecture teaches how to design and create a video game engine that can be used to create gaming applications on the PC.

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