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Allen Sherrod has written 8 work(s)
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Paperback:
9781938549885 | Pap/cdr edition (Mercury Books, May 19, 2016), cover price $44.95
Paperback:
9781938549878 | Pap/cdr edition (Stylus Pub Llc, January 6, 2015), cover price $44.95
Product Description: The book provides a comprehensive introduction to object-oriented game development using the C# language option in the Unity Game Engine via its very high-level, and simultaneously, deep API. The book will include learning how to use and prepare and integrate assets such as 3D models, 2D textures and images, sprites, animations, music, video and others...read more
Hardcover:
9780123751034 | Focal Pr, February 1, 2013, cover price $49.95 | About this edition: The book provides a comprehensive introduction to object-oriented game development using the C# language option in the Unity Game Engine via its very high-level, and simultaneously, deep API.
Paperback:
9781598220551 | Wordware, August 30, 2008, cover price $59.95
9780132369367, titled "Educational Psychology/Study Guide" | 4th edition (Prentice Hall, April 1, 1990), cover price $19.20 | also contains Educational Psychology/Study Guide
Hardcover:
9781584505594 | 2 har/cdr edition (Charles River Media, January 27, 2009), cover price $49.99
Paperback:
9781584504580 | 1 edition (Charles River Media, April 15, 2006), cover price $49.95
Product Description: "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result...read more
Hardcover:
9781584505167 | 1 har/cdr edition (Charles River Media, June 10, 2008), cover price $64.99 | About this edition: "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them.
A tutorial in the fundamentals of data structures and algorithms used in game development explains what they are and their applications in game design, furnishes instruction in how to create data structures and algorithms using C++, and includes sample applications designed to reinforce learning, hands-on exercises, and other helpful features. Original. (Intermediate)
Paperback:
9781584504955 | 1 pap/cdr edition (Charles River Media, May 10, 2007), cover price $54.99 | About this edition: A tutorial in the fundamentals of data structures and algorithms used in game development explains what they are and their applications in game design, furnishes instruction in how to create data structures and algorithms using C++, and includes sample applications designed to reinforce learning, hands-on exercises, and other helpful features.
Product Description: Ultimate 3D Game Engine Design and Architecture teaches how to design and create a video game engine that can be used to create gaming applications on the PC. Written for beginning programmers, beginning game developers, and those aspiring to get into the fi eld, the book covers the various systems and processes that go into a complete game engine, with an emphasis on architecture issues...read more
Paperback:
9781584504733 | 1 pap/cdr edition (Charles River Media, December 4, 2006), cover price $59.95 | About this edition: Ultimate 3D Game Engine Design and Architecture teaches how to design and create a video game engine that can be used to create gaming applications on the PC.
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