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Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete
By
J. Leighton Read and
Byron Reeves
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Bibliographic Detail
Publisher
Harvard Business School Pr
Publication date
November 2, 2009
Pages
274
Binding
Hardcover
Edition
1
Book category
Adult Non-Fiction
ISBN-13
9781422146576
ISBN-10
142214657X
Dimensions
1.25 by 6.75 by 9.50 in.
Weight
1.15 lbs.
Original list price
$29.95
Amazon.com says people who bought this book also bought:
Playing Along | Optic Gaming | Gamescape | Reality Is Broken | Synthetic Worlds | Beyond Reality | Press Start to Play | The Ultimate Guide to Video Game Writing and Design | Infinite Reality
Playing Along | Optic Gaming | Gamescape | Reality Is Broken | Synthetic Worlds | Beyond Reality | Press Start to Play | The Ultimate Guide to Video Game Writing and Design | Infinite Reality
Summaries and Reviews
Amazon.com description: Product Description:
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable.
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity.
Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.
Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity.
Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.
Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.
Editions
Hardcover
The price comparison is for this edition
1 edition from Harvard Business School Pr (November 2, 2009)
9781422146576 | details & prices | 274 pages | 6.75 × 9.50 × 1.25 in. | 1.15 lbs | List price $29.95
About: Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes?
About: Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes?
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