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virtual reality matches 206 work(s)
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Cover for 9780120847358 Cover for 9780262133265 Cover for 9780262631891 Cover for 9780887845888 Cover for 9781466620537 Cover for 9780719077173 Cover for 9780719077180 Cover for 9780471127086 Cover for 9780241123171 Cover for 9780415899161 Cover for 9781138851528 Cover for 9780471951469 Cover for 9781934356036 Cover for 9780201688405 Cover for 9780306457883 Cover for 9781586033019 Cover for 9781592007370 Cover for 9780816638451 Cover for 9780816638468 Cover for 9780230201798 Cover for 9781349299997 Cover for 9780240806228 Cover for 9780078822339 Cover for 9780262133098 Cover for 9780262631761 Cover for 9781852332440 Cover for 9780805815504 Cover for 9781586031626 Cover for 9780201624205 Cover for 9780070376526
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Product Description: In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just a set of tools, suggests a growing correspondence between digital work and traditional craft...read more

Hardcover:

9780262133265 | Mit Pr, March 1, 1997, cover price $46.00 | About this edition: The love of making things need not be confined to the physical world —electronic form giving can also be a rewarding hands-on experience.

Paperback:

9780262631891 | Reprint edition (Mit Pr, September 1, 1998), cover price $28.00 | About this edition: In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just a set of tools, suggests a growing correspondence between digital work and traditional craft.

cover image for 9780887845888
Product Description: Acclaimed fiction writer and poet Steven Heighton confronts our society's growing preference for the virtual—in the media, in our modes of communication, in art, in war—as opposed to the visceral. Heighton explores ways of remaining authentically creative and passionately engaged with life in an increasingly artificial world...read more

Paperback:

9780887845888 | House of Anansi Pr, March 1, 1998, cover price $14.95 | About this edition: Acclaimed fiction writer and poet Steven Heighton confronts our society's growing preference for the virtual—in the media, in our modes of communication, in art, in war—as opposed to the visceral.

Paperback:

9781565293564 | Pap/dskt edition (Que Pub, August 1, 1993), cover price $24.95

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Product Description: This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno...read more

Hardcover:

9780719077173 | 1 edition (Manchester Univ Pr, November 15, 2011), cover price $90.00 | About this edition: This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form.

Paperback:

9780719077180 | 1 edition (Manchester Univ Pr, November 15, 2011), cover price $25.95

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Product Description: All the programming know-how and software tools you need to create INTELLIGENT characters for your games and virtual environments Are you becoming bored with VR characters who always do the expected? Want to interact with interesting, intelligent virtual opponents (and allies) who think, learn, and always offer new challenges? Now this book/CD supplies you with everything you need to create these kinds of entities...read more (view table of contents, read Amazon.com's description)

Paperback:

9780471127086 | Pap/com edition (John Wiley & Sons Inc, January 1, 1996), cover price $39.95 | About this edition: All the programming know-how and software tools you need to create INTELLIGENT characters for your games and virtual environments Are you becoming bored with VR characters who always do the expected?

cover image for 9781138851528

Hardcover:

9780415899161 | Routledge, December 22, 2011, cover price $160.00

Paperback:

9781138851528 | Routledge, November 10, 2014, cover price $46.95

cover image for 9780471951469
Product Description: The technology which once produced the first synthetic human today includes the simulation of human behaviour processes, associated with consciousness and the emotions. When a computer creates artificial life, its synthetic creatures demonstrate the behaviour patterns of real living beings...read more (view table of contents, read Amazon.com's description)

Hardcover:

9780471951469 | John Wiley & Son Ltd, January 1, 1995, cover price $215.00 | About this edition: The technology which once produced the first synthetic human today includes the simulation of human behaviour processes, associated with consciousness and the emotions.

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Paperback:

9781934356036 | Pragmatic Bookshelf, January 1, 2008, cover price $34.95

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Explains how to create a digital representation of oneself with which to explore the most popular virtual worlds, and tells how to set up your own world

Paperback:

9780201688405 | Pap/cdr edition (Peachpit Pr, October 1, 1997), cover price $39.95 | About this edition: Explains how to create a digital representation of oneself with which to explore the most popular virtual worlds, and tells how to set up your own world

cover image for 9780306457883
Examines the cultural and social impact of new digital technologies and how bodies, texts, and the economy are made virtual, and argues that the virtual has always been an enduring component of the human (view table of contents)

Hardcover:

9780306457883 | Plenum Pr, May 1, 1998, cover price $26.95 | About this edition: Examines the cultural and social impact of new digital technologies and how bodies, texts, and the economy are made virtual, and argues that the virtual has always been an enduring component of the human

cover image for 9781586033019
Product Description: IOS Press is an international science, technical and medical publisher of high-quality books for academics, scientists, and professionals in all fields. Some of the areas we publish in: -Biomedicine -Oncology -Artificial intelligence -Databases and information systems -Maritime engineering -Nanotechnology -Geoengineering -All aspects of physics -E-governance -E-commerce -The knowledge economy -Urban studies -Arms control -Understanding and responding to terrorism -Medical informatics -Computer Science...read more
By F. Davide (editor), W. A. Ijsselsteijn (editor) and G. Riva (editor)

Hardcover:

9781586033019 | Ios Pr Inc, January 1, 2003, cover price $116.00 | About this edition: IOS Press is an international science, technical and medical publisher of high-quality books for academics, scientists, and professionals in all fields.

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Provides information on designing alternate reality games.

Paperback:

9781592007370 | Course Technology Ptr, July 12, 2005, cover price $29.99 | About this edition: Provides information on designing alternate reality games.

cover image for 9780816638451
Product Description: New technologies suggest new ideas about embodiment: our "reach" extends to global sites through the Internet; we enter cyberspace through the engines of virtual reality. In this book, a leading philosopher of technology explores the meaning of bodies in technology-how the sense of our bodies and of our orientation in the world is affected by the various information technologies...read more (view table of contents, read Amazon.com's description)

Hardcover:

9780816638451 | Univ of Minnesota Pr, December 1, 2001, cover price $60.00 | About this edition: New technologies suggest new ideas about embodiment: our "reach" extends to global sites through the Internet; we enter cyberspace through the engines of virtual reality.

Paperback:

9780816638468 | Univ of Minnesota Pr, December 1, 2001, cover price $22.50

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Hardcover:

9780230201798 | Palgrave Macmillan, April 15, 2009, cover price $70.00

Paperback:

9781349299997 | Reprint edition (Palgrave Macmillan, January 14, 2014), cover price $65.00

Miscellaneous:

9780230237216 | Palgrave Macmillan, April 15, 2009, cover price $24.99

cover image for 9780240806228
Product Description: In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography...read more

Paperback:

9780240806228 | Pap/cdr edition (Focal Pr, April 20, 2005), cover price $60.95 | About this edition: In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography.

Miscellaneous:

9780080476278, titled "Building Interactive Worlds in 3d: Virtual Sets and Pre-visualization for Games, Film & the Web" | Focal Pr, April 1, 2005, cover price $57.95

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Paperback:

9780078822339 | Pap/cdr edition (McGraw-Hill Osborne Media, December 1, 1996), cover price $39.95

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Examines the impact of the digital telecommunication revolution, the miniaturization of electronics, and the growing importance of software on architecture and the human environment (view table of contents)

Hardcover:

9780262133098 | Mit Pr, August 1, 1995, cover price $22.50 | About this edition: Examines the impact of the digital telecommunication revolution, the miniaturization of electronics, and the growing importance of software on architecture and the human environment

Paperback:

9780262631761 | Mit Pr, August 1, 1996, cover price $27.00

cover image for 9781586031626
Product Description: IOS Press is an international science, technical and medical publisher of high-quality books for academics, scientists, and professionals in all fields. Some of the areas we publish in: -Biomedicine -Oncology -Artificial intelligence -Databases and information systems -Maritime engineering -Nanotechnology -Geoengineering -All aspects of physics -E-governance -E-commerce -The knowledge economy -Urban studies -Arms control -Understanding and responding to terrorism -Medical informatics -Computer Science...read more
By F. Davide (editor) and Giuseppe Riva (editor)

Hardcover:

9781586031626 | Ios Pr Inc, November 1, 2001, cover price $116.00 | About this edition: IOS Press is an international science, technical and medical publisher of high-quality books for academics, scientists, and professionals in all fields.

cover image for 9780201624205
Product Description: This book provides a clear tutorial guide to essential concepts in computer graphics, including state-of-the-art techniques and novel applications such as virtual reality and other forms of 3D interaction. Providing a rich source of examples with which to experiment, and encouraging the development of programming skills, this book is ideal for anyone interested in the study of computer graphics...read more (view table of contents, read Amazon.com's description)

Hardcover:

9780201624205 | Addison-Wesley, October 1, 2001, cover price $67.00 | About this edition: This book provides a clear tutorial guide to essential concepts in computer graphics, including state-of-the-art techniques and novel applications such as virtual reality and other forms of 3D interaction.

cover image for 9780070376526
A hands-on reference guide to virtual reality focuses on affordable products and offers guidelines on hardware, software, head-mounted displays, sound devices, interactive games, and training groups, and includes a NASA demo disk. Original. (Intermediate).

Paperback:

9780070376526 | Pap/dis edition (Windcrest, November 1, 1994), cover price $32.95 | About this edition: A hands-on reference guide to virtual reality focuses on affordable products and offers guidelines on hardware, software, head-mounted displays, sound devices, interactive games, and training groups, and includes a NASA demo disk.

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