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Rigging for Games: A Primer for Technical Artists Using Maya and Python
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Bibliographic Detail
Publisher Focal Pr
Publication date November 30, 2015
Pages 375
Binding Hardcover
Book category Adult Non-Fiction
ISBN-13 9780415743044
ISBN-10 0415743044
Dimensions 1 by 8 by 9.50 in.
Weight 2.52 lbs.
Original list price $145.00
Summaries and Reviews
Amazon.com description: Product Description:

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website


Editions
Hardcover
Book cover for 9780415743044
 
The price comparison is for this edition
from Focal Pr (November 30, 2015)
9780415743044 | details & prices | 375 pages | 8.00 × 9.50 × 1.00 in. | 2.52 lbs | List price $145.00
About: Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials.
Paperback
Book cover for 9780415743051
 
from Focal Pr (December 1, 2015)
9780415743051 | details & prices | 375 pages | 7.25 × 9.00 × 0.75 in. | 1.80 lbs | List price $54.95

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