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Paul Jaquays has written 14 work(s)
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Product Description: An Adventure for Character Levels 8-10. An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village...read more
Paperback:
9780979332968 | Goodman Games, October 20, 2003, cover price $19.99 | About this edition: An Adventure for Character Levels 8-10.
Paperback:
9780786901920 | 4th edition (Wizards of the Coast, November 1, 1995), cover price $12.95 | About this edition: Provides detailed information on the geography, history, and cultures of the imaginary world of Mystara for players of Dungeons and Dragons
Paperback:
9780786903269 | Wizards of the Coast, November 1, 1995, cover price $12.95 | About this edition: Offers complete information on the new classes, tips for incorporating them into established campaigns, new skills, new spells, and a detailed look at the unseen world of spirits.
Paperback:
9780786903252 | Wizards of the Coast, August 1, 1995, cover price $12.95
Product Description: Vintage 1995. Factory sealed! Audio CD game featuring: 64 page adventurers book players poster map 8 parchment sheets 1 audio CD
Paperback:
9780786901401 | Wizards of the Coast, June 1, 1995, cover price $18.00 | About this edition: Vintage 1995.
Paperback:
9781560769231 | Wizards of the Coast, January 1, 1995, cover price $12.95 | About this edition: A smithy run by gnomes.
Paperback:
9781560769279 | Wizards of the Coast, December 1, 1994, cover price $6.95
Paperback:
9781560768944 | Wizards of the Coast, July 1, 1994, cover price $3.95 | About this edition: The reader's decisions will determine whether or not Corlen can overcome the wizard Tyrion's spell and protect the Dragon's Eye tower from the evil forces of Iuz
Product Description: Cormyr will allow DM and player alike to wander the King's Forest and the alleys of Suzail in the mind's eye. It presents indispensable information for any campaign played in the FORGOTTEN REALMS setting, including military and magical forces, rules for obtaining adventuring charters (required by the Crown), and facts about the War Wizards and Council of Mages...read more
Paperback:
9781560768180 | Wizards of the Coast, January 1, 1994, cover price $9.95 | About this edition: Cormyr will allow DM and player alike to wander the King's Forest and the alleys of Suzail in the mind's eye.
Product Description: Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life...read more
Paperback:
9780880388177 | 2 edition (Wizards of the Coast, April 1, 1990), cover price $15.00 | About this edition: Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide.
Paperback:
9780880385930 | Wizards of the Coast, September 1, 1988, cover price $7.95
Product Description: A mysterious note, a disappearing 5-foot-long religious artifact, and the ruins of two magical schools. What do these things have in common? How deeply are your party members involved in all of this? The Shattered Statue is the first dual-game-system module of its kind...read more
Paperback:
9780880384988 | Wizards of the Coast, January 1, 1988, cover price $5.95 | About this edition: A mysterious note, a disappearing 5-foot-long religious artifact, and the ruins of two magical schools.
Paperback:
9780880384919 | Wizards of the Coast, December 1, 1987, cover price $5.95
Paperback:
9780880384711 | Wizards of the Coast, April 1, 1987, cover price $12.00 | About this edition: RPG Book
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