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Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives
By Robert J. Howlett (editor), Margarita Favorskaya (editor), Dharmendra Sharma (editor) and Lakhmi C. Jain (editor)
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Bibliographic Detail
Publisher Springer-Verlag New York Inc
Publication date March 19, 2015
Pages 205
Binding Hardcover
Book category Adult Non-Fiction
ISBN-13 9783319146447
ISBN-10 3319146440
Dimensions 0.75 by 6.25 by 9.25 in.
Weight 1 lbs.
Published in Europe
Original list price $129.00
Summaries and Reviews
Amazon.com description: Product Description:

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

·Smart Gamification and Smart Serious Games.

·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

·Evaluation of Student Knowledge using an e-Learning Framework.

·The iTEC Eduteka.

·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.



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Hardcover
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from Springer-Verlag New York Inc (March 19, 2015)
9783319146447 | details & prices | 205 pages | 6.25 × 9.25 × 0.75 in. | 1.00 lbs | List price $129.00
About: This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies.

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