No one gets out alive . . .
HP could never have imagined heÃ¢ÂÂd become entwined in a chaotic and dangerous game of life and death when he picked up a lost cell phone on a commuter train. He thought heÃ¢ÂÂd escaped.
Now, his paranoia quickly grows to mania, as he is convinced that the Game Master and past characters are following him and that the police are watching him.
HP decides he must finish one last assignment and expose the Game MasterÃ¢ÂÂs secrets once and for allÃ¢ÂÂno matter what it costs him.
What he uncovers is a potential link between his own fatherÃ¢ÂÂs past and the GameÃ¢ÂÂ blurring the boundary between it and real life more than ever.
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