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This guide shows youth librarians how to use the appeal of Minecraftâa game that many young learners are intensely passionate aboutâto create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.
⢠Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning
⢠Assists librarians in supporting STEM and STEAM initiatives
⢠Offers specific guidance for dozens of hands-on activities
About: This guide shows youth librarians how to use the appeal of Minecraftâa game that many young learners are intensely passionate aboutâto create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.
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