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From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library
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Bibliographic Detail
Publisher Libraries Unltd Inc
Publication date September 30, 2016
Pages 160
Binding Paperback
Book category Adult Non-Fiction
ISBN-13 9781440843785
ISBN-10 1440843783
Original list price $50.00
Summaries and Reviews
Amazon.com description: Product Description:

This guide shows youth librarians how to use the appeal of Minecraft―a game that many young learners are intensely passionate about―to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.


• Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning

• Assists librarians in supporting STEM and STEAM initiatives

• Offers specific guidance for dozens of hands-on activities



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Paperback
Book cover for 9781440843785
 
The price comparison is for this edition
from Libraries Unltd Inc (September 30, 2016)
9781440843785 | details & prices | 160 pages | List price $50.00
About: This guide shows youth librarians how to use the appeal of Minecraft―a game that many young learners are intensely passionate about―to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.

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