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New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. | Blueprints Visual Scripting for Unreal Engine: The faster way to build games using UE4 Blueprints, 2nd Edition | Mastering Unity UI Development: All you need to superpower your games with great user interfaces | A Composer's Guide to Game Music (MIT Press) | Game Audio Programming | Aaron Marks' Complete Guide to Game Audio | The Sound Effects Bible
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
The accompanying website (www.gameaudioimplementation.com) includes:
- 12 downloadable demonstration games
- A unique exercise level for you to develop for your portfolio
- An up-to-date online bibliography with further reading for each chapter
- A free sound library with hundreds of game SFX
About: Game Audio Implementation offers a unique practical approach to learning all about game audio.
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