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Tables of Contents for Computer Animation and Simulation 2001
Chapter/Section Title
Page #
Page Count
Motion Capture and Control
Markerless Motion Capture of Complex Full-Body Movement for Character Animation
3
12
Implementation of a 3D Virtual Drummer
15
14
Deformations for Animation
Animating with the `` Multidimensional deformation tool''
29
8
Mixing Triangle Meshes and Implicit Surfaces in Character Animation
37
14
Natural Phenomena
Visual Simulation of Smoke and Fire
51
2
Phenomenological Simulation of Brooks
53
12
An interactive forest
65
10
Meshes on Fire
75
12
Physically-based Animation
Continuous deformation energy for Dynamic Material Splines subject to finite displacements
87
12
Deformed Distance Fields for Simulation of Non-Penetrating Flexible Bodies
99
14
Real-Time Simulation of Deformation and Fracture of Stiff Materials
113
14
Hair Animation
A Simple Physics Model to Animate Human Hair Modeled in 2D Strips in Real Time
127
12
A Layered Wisp Model for Simulating Interactions inside Long Hair
139
12
High Level Motion Planning
Efficient Multi-Agent Path Planning
151
12
Crowd simulation for interactive virtual environments and VR training systems
163
8
The Orcheshration of Behaviours using Resources and Priority Levels
171
12
Evolution and Cooperation of Virtual Entities with Classifier Systems
183
12
Appendix: Colour Illustrations
195