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Tables of Contents for Screenplay
Chapter/Section Title
Page #
Page Count
Notes on Contributors
vii
 
Introduction: Cinema/Videogames/Interfaces
1
32
Geoff King
Tanya Krzywinska
Technological Pleasure: The Performance and Narrative of Technology in Half-Life and other High-Tech Computer Games
33
17
Andrew Mactavish
Die Hard/Try Harder: Narrative, Spectacle and Beyond, from Hollywood to Videogame
50
16
Geoff King
Spectacle of the Deathmatch: Character and Narrative in First-Person Shooters
66
15
Jo Bryce
Jason Rutter
First-Person Shooters -- A Game Apparatus
81
17
Sue Morris
Vision and Virtuality: The Construction of Narrative Space in Film and Computer Games
98
12
Wee Liang Tong
Marcus Cheng Chye Tan
Watching a Game, Playing a Movie: When Media Collide
110
12
Sacha A. Howells
Videogames as Remediated Animation
122
14
Paul Ward
What's That Funny Noise? An Examination of the Role of Music in Cool Boarders 2, Alien Trilogy and Medievil 2
136
9
David Bessell
From Hardware to Fleshware: Plugging into David Cronenberg's eXistenZ
145
12
Steve Keane
Run Lara Run
157
14
Margit Grieb
Playing with Lara
171
10
Diane Carr
`Oh, Grow Up 007': The Performance of Bond and Boyhood in Film and Videogames
181
13
Derek A. Burrill
`I Know Kung Fu!': The Martial Arts in the Age of Digital Reproduction
194
12
Leon Hunt
Hands-On Horror
206
19
Tanya Krzywinska
Index
225