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Tables of Contents for Black Art of Java Game Programming
Chapter/Section Title
Page #
Page Count
Introduction
xxviii
 
Part I Fundamentals of Java Game Development
1
272
Chapter 1 Fundamental Java
3
42
Joel Fan
Chapter 2 Using Object for Animations
45
38
Joel Fan
Chapter 3 Animating Sprites
83
34
Joel Fan
Chapter 4 Adding Interactivity
117
36
Joel Fan
Chapter 5 Building a Video Game
153
40
Joel Fan
Chapter 6 Extending Your Video Game
193
38
Joel Fan
Chapter 7 Creating Customizable Games with the AWT
231
42
Joel Fan
Part II Advanced Game and Graphics Techniques
273
230
Chapter 8 Implementing a High Score Server on a Network
275
40
Eric Ries
Chapter 9 Advanced Networking and Multiplayer Gaming Concepts
315
38
Eric Ries
Chapter 10 Advanced Techniques
353
34
Joel Fan
Chapter 11 Into the Third Dimension
387
54
Calin Tenitchi
Chapter 12 Building 3D Applets with App3Dcore
441
62
Calin Tenitchi
Part III Game Gallery
503
324
Chapter 13 Building the JAVAroids Game
505
86
Joel Fan
Chapter 14 Daleks!
591
26
Ethan Koehler
Chapter 15 NetOthello
617
34
Eric Ries
Chapter 16 WordQuest
651
42
Eric Ries
Chapter 17 The Magic Squares Puzzle
693
26
Kyle Palmer
Chapter 18 The Internet MahJong Server
719
44
Zuwei Thomas Feng
Chapter 19 Slider Puzzle
763
16
Steve Green
Chapter 20 The Game of Worm
779
48
Roman Mach
Appendix A Java Reference Tables
827
6
Appendix B Java API Reference
833
24
Appendix C Sources of Java Information
857
2
Appendix D Basic JDK Tools
859
6
Appendix E 3D Transforms
865
34
Calin Tenitchi
Index
899