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Tables of Contents for The Rules of the Game
Chapter/Section Title
Page #
Page Count
Illustrations
ix
 
Acknowledgements
xi
 
Foreword
xiii
 
Admiral Sir John Woodward
Introduction
1
6
I BACKGROUND TO BATTLE
A Ship which can do Everything
7
10
The Grand Fleet
17
20
The Fifth Battle Squadron
37
15
The Grass Was Never Greener
52
14
Another Wild Goose Chase
66
15
II CHASING HIPPER & EVADING SCHEER
Failure to Concentrate
81
21
The Battlecruiser Duel
102
27
Standing into Danger
129
26
III THE UNDERLYING REASON WHY
The Long Calm Lee of Trafalgar
155
38
Sir George Tryon's Action Principles
193
22
Meanwhile, by Royal Appointment
215
28
Nemesis
243
7
Court-Martial
250
25
Their Lordships' Predicament
275
20
Counter-Reformation
295
20
Regulate Britannia
315
25
Ordo ab Chao
340
31
An Example to Our Countrymen
371
15
Commence Hostilities Against Germany
386
17
IV BRINGING SCHEER TO JELLICOE
Utmost Speed
403
30
The Clash of Battle-Fleets
433
39
Night Inaction
472
31
V AFTERMATH
Something Wrong With Our System
503
34
Dirty Work Somewhere
537
25
Perspective
562
41
Appendix I: Time and Space at Jutland
603
3
Appendix II: Track-Charts
606
5
Appendix III: Time and Space at the `Turn to the North'
611
3
Appendix IV: German Targeting at the `Turn to the North'
614
6
Appendix V: Tryon's formal explanation of his Tactical Doctrine
620
3
Notes
623
69
Bibliography
692
5
Index
697