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Tables of Contents for Gurps Castle Falkenstein
Chapter/Section Title
Page #
Page Count
Introduction
4
1
Eastern Questions
5
16
Circumstances Within the Ottoman Empire
6
3
Ottomans Elsewhere
7
1
Eberhardt Starkmann
8
1
Travelling Eastward
9
1
The Ottomans: A Historical View
9
7
Constantinople
10
1
The Ottomans
10
1
The Empire
11
1
Soloman and Suleiman
12
1
A Golden Age
12
1
The Ottoman Decay
13
1
What About Egypt?
13
1
Chronology
14
2
The Government of the Ottoman Lands
16
2
Nonhuman Races in the Ottoman Empire
18
2
Travel in the Ottoman Empire
20
1
Characters
21
17
Castle Falkenstein
22
3
Ottoman Currency
23
1
Turkish Education
24
1
Gurps
25
2
Advantages
25
1
Disadvantages
25
1
Gurps Status in the Ottoman Empire
26
1
Skills
27
1
Ixarette
27
1
Possible Character Types
27
11
Bazaar Entertainer
28
1
Expatriate
28
1
Local Spy
29
1
Gurps Job Table
30
1
Noble Ottoman Adventurer
31
1
Old-Fashioned Adventurer
32
1
Ottoman Dwarf
33
1
Sample Turkish Personal Names
34
1
Runaway Slave
34
1
Street Brat
35
1
Unemployed New Europan Mercenary
36
1
Young Turk
36
2
Into the Empire
38
20
Through Europe to the Capital
39
8
Passing Greece
39
1
To Istanbul
40
1
Murder in Pera
41
2
Ottoman Behavior
43
1
A Diplomatic Guide
43
2
The Gift
45
2
To the Levant and the Euphrates
47
5
Through Anatolia: to Angora and Beyond
47
1
The Levant
48
1
Scenario Seed: Rivals for the Railways
49
1
Evil in the Desert
50
1
Lady Explorers
51
1
The Land of Two Rivers
52
6
Down the Euphrates
52
1
A Thief of Baghdad
52
1
Mechanical Wonders
53
2
Hassan ``al-Baghdadi''
55
1
Meeting by Moonlight
55
1
An Absence
56
1
Kidnapped!
57
1
Notes on Arabia
58
9
The Politics of Arabia
59
1
The Role of the Sheikhs
59
1
Burton's Pilgrimage to Mecca
60
1
The Bedouin
61
1
The Empty Quarter
62
1
Creating Characters
62
3
Castle Falkenstein Abilities
62
2
Arabs, Education, and Medicine
64
1
Gurps Considerations
64
1
Character Types
65
2
Arabian Merchant
65
1
Bedouin Warrior
66
1
Meetings in the Desert
67
10
A Small Hope
71
1
Count Nikolay Ignatyev
72
1
The Wahhabis
73
1
Saved by a Madman
73
4
Charles Montagu Doughty
76
1
On Arabian Magickal Arts
77
17
Magickal Orders in the Middle East
78
7
The Dervishes
79
1
Dervishes in Gurps
79
3
Secular Orders and Traditions
82
3
Magickal Books & Sources
85
9
``New Europan'' Books
85
1
Thaumic Cost Summary
86
1
Other Volumes
86
1
A Typical Ottoman Wizard NPC
87
1
Playing Ottoman Wizards
88
1
A Typical Dervish Wizard NPC
89
1
Cantrips and Wards
90
1
Playing Dervish Wizards
91
1
The Bedouin Tradition: Sha'ir
92
1
A Typical Sha'ir NPC
92
1
Playing Sha'ir
93
1
Confrontation in the Dolmabache
94
11
In the Dolmabache
95
3
Midhat Pasha
96
1
Aziyada the Circassian
97
1
The Sunderer
98
2
Characters of the Sublime Porte
100
4
Sultan Abdul Aziz
100
1
Prince Murad
100
1
Prince Abdul Hamid
100
1
Mahmud Nedim Pasha
101
1
Pertevale
101
1
Mihri Hanoum
102
1
The Kislar Agha
102
1
Eunuch Guards
102
2
Departure and Return
104
1
The Tragedy of Mihri Hanoum
104
1
Concerning the Djinn
105
11
Of Solomon and the Bound Ones
106
4
The Classes of the Unclassifiable
106
1
Constraints Upoin Djinn-Kind
107
2
Religion and the Djinn
109
1
Djinn Sorcery?
109
1
Tom Olam's Notes: Djinn in Play
110
6
Typical Djinn in Castle Falkenstein
110
1
Djinn Powers
110
1
Typical Djinn in Gurps
111
1
Gurps Djinni Racial Package
112
3
Playing Djinn Characters
115
1
APPENDIX: THE BOOK OF ABDUL THE MAD
116
8
On the Revealed Nature of Arabian Magick
116
1
The Enchantment of Objects
117
1
The Nature of Enchanted Matter
117
1
Categories of Artefact
117
6
Djinn Prisons
117
1
``Servant-Artefacts''
117
1
Servant Artefact Game Mechanics
118
1
Empowered Items
118
1
Empowered Item Game Mechanics
119
2
Examples of Empowered Items
121
1
Game Mechanics
122
1
Freeing and Manipulating Bound Energy
122
1
Use of Faerie or Human Life Force
122
1
The Mad Author?
123
1
Editorial Afterword
124
1
Bibliography
125
1
Index
126