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Tables of Contents for Gurps Japan
Chapter/Section Title
Page #
Page Count
Introduction
4
1
About the Authors
4
1
About GURPS
4
1
Page References
4
1
Feudal Japan
5
21
Geography
5
1
The Japanese Islands
5
1
Society
6
1
Clan and Shogun
6
1
The Japanese Landscape
6
1
Geographic Divisions
6
1
Tech Level
6
1
Map of Japan
7
1
Major Political Factions
8
1
The Imperial Court
8
1
Buddhist Temples
8
1
Clan and Families
8
1
Chinese Influence
8
1
The Clans
9
1
The Merchants
9
1
Social Classes
9
1
The Taira and Minamoto Rivarly
9
1
Social Ideals
10
1
Filial Piety
10
1
Feudal Loyalty
10
1
The Kamakura Era (1192-1333)
10
1
Life Stages and Events
11
2
Marriage
11
1
Japanese Proverbs
11
1
Divorce
12
1
Gempuku
12
1
Inkyo
12
1
Japanese Manners
12
1
Criminal Justice
13
1
Arrest and Punishment
13
1
Capital Punishment
13
1
Friendship
13
1
Love
13
1
Geisha and Courtesans
13
1
Lesser Sentences
14
1
Civil Justice
14
1
Traveling
14
1
Illness
14
1
Killing
15
2
Apprentices
15
1
Diseases
16
1
Spirits of the Dead
16
1
The Prison
16
1
Religion
17
7
Setting the Campaign's Religious Level
17
1
Mitigating Circumstances
17
1
Shinto
18
1
Legendary Japan's Religious Level
18
1
Kami Messengers
18
1
Ancestral Kami
19
1
Living Kami
19
1
Holy Creatures
19
1
Mikoshi Procession
20
1
Buddhism
21
1
Baku
21
1
Becoming a Busso
21
1
Buddhist Sects
22
1
Christianity
23
1
Tennin
23
1
Time
24
1
Hours of the Day
24
1
Calendar
24
1
Weather
24
1
Holidays
24
1
Imperial Holidays
25
1
Farmers' Schedule
25
1
Weather Calendar
25
1
The Warning Provinces Era
26
11
The Ashikaga Wars of Succession (1467-1568)
27
2
Background: The Go-Daigo Revolt and the Early Ashikaga Era
27
2
The Culture
29
1
Social Mobility
29
1
Personal Loyalty
29
1
The Temples
29
1
Who's in Charge Here?
29
1
The Emperors
29
1
The Merchants
30
1
Saito Toshimasa
30
1
Rennyo, Priest of Amida Buddha
30
1
Craft Guilds and Trade Secrets
30
1
The Warring Daimyo
31
1
First Contact with Westerners
31
1
The Unification (1568-1600)
32
1
The Great Unifiers
32
5
Westerners' Reaction to Japanese
32
2
The Japanese and the Missionaries
34
1
Hosokawa Gracia
35
1
Parallel European History
36
1
The Late Tokugawa Era
37
10
The Shoguns of the Late Tokugawa Era
38
1
Background: The Early Tokugawa Shoguns
38
1
The Culture
39
7
Social Controls
39
1
Who's in Charge Here? (Part Two)
39
1
The Imperial Court
40
1
The Shogun
40
1
The Daimyo
40
1
The Tokugawa Shogunate and the West
40
1
Controls on Daimyo
41
1
Samurai
41
1
Banzuin no Chobei
41
1
Mito Komon
41
1
Ronin
42
1
The Otokodate and Gamblers
42
1
The 47 Ronin of Lord Asano
42
1
The Farmers
43
1
Ooka the Magistrate
43
1
Western Influences
43
1
The Merchants
44
1
Controls on Commoners
44
1
Controls on Travelers
44
1
Fighting Arts and Sports
44
1
The Sumptuary Laws
44
1
Pawnbrokers
44
1
The Forged Travel Pass
44
1
The Schools
45
1
Dutch Traders
45
1
Kabuki and Bunraku
45
1
Hiraga Gennai
45
1
The Opening of Japan (1854-1868)
46
1
Japan and the West
46
1
Adventuring When West Meets Japan
46
1
Siebold and his Students
46
1
The Osaka Riot of 1837
46
1
Timeline of Japanese History
47
5
Characters
52
23
Character Creation
52
1
Character Templates
53
1
Skills
53
1
Customization
53
1
Character Templates vs. Racial Templates
53
1
Medieval Japanese Height/Weight Table
53
1
Names
53
1
Template Descriptions
54
8
Name Changes
54
1
Honorifics
54
1
Japanese Name Elements
55
2
Sample Geinin: Korezo (100 points)
57
1
Sample Busso: Shioji (100 points)
58
1
Sample Sanzoku: Taro the Tiger (100 points)
59
1
Sample Geisha: Wakaba (100 points)
60
1
Sample Mahotsukai: Tamahiko (100 points)
61
1
Racial Templates
62
4
Sample Ninja: O-Aki (100 points)
62
1
Sample Ronin: Hasegawaz Eiji (100 points)
63
1
Sample Yamabushi: Yasukuni
64
1
Sample Kitsune Hengeyokai: Sarusaru
65
1
Advantages
66
1
Disadvantages
67
1
Skills
68
4
Cultural Familiarity: Advantages and Skills
69
1
Extraordinary Diligence to Maintain High Skill
69
3
Economics, Jobs, and Wealth
72
1
Money
72
1
Jobs
73
1
Finding Work
73
1
Job Table
74
1
Bujutsu: Japanese Martial Arts
75
9
Style Cost
76
1
The Bujutsu Ryu
76
1
The Students
76
1
Restrictions
77
1
Bujutsu of Feudal Japan
77
6
Aikijutsu (Harmony)
77
1
Bajutsu (Horsemanship)
77
1
Shield Blocking
77
1
Iaijutsu (Sword Drawing)
78
1
Martial Arts Schools
78
1
Kenjutsu (Sword)
79
1
Kiaijutsu (Energy)
79
1
Kyujutsu (Bow)
79
1
Other Styles
79
1
The Kiai-o-matic, As Seen on TV!
79
1
Masaki Ryu (Weighted Chain)
80
1
Naginatajutsu (Polearm) and Sojutsu (Spear)
80
1
Nito and Gorin no Sho
80
1
Ninjutsu (Mystery)
81
1
Nito Ryu (Two Swords)
81
1
Ninja Adventure
81
1
Shindo-Muso Ryu (Staff)
82
1
Here a Jutsu, There a Jutsu
82
 
Sumo
81
2
Suieijutsu (Swimming)
83
1
Customizing Styles
83
1
Head Viewing
83
1
Weapons and Equipment
84
14
Distinctive Japanese Weapons
84
2
Swords
85
1
Bows
85
1
Weapon Quality and Personality
85
1
Arrows
86
1
Ninja Equipment
86
4
Clothing
86
1
Gear
86
1
A Sword By Any Other Name (Optional Rule)
86
1
Sword Etiquette
86
1
Weapons
87
1
Readying Carried Weapons
87
1
Siege Weapons
88
1
Path Obstacles
89
1
Japanese Armor
89
1
Knives
89
1
Spears and Staffs
89
1
Poisons
90
1
Equipment
90
3
Clothing
90
1
Peasant Weapons
90
1
Missile Weapons
90
1
Extra-Powerful Bows
90
1
Food
91
1
Miscellaneous
91
1
Special Arrows
91
1
Costs of New Items From the West
92
1
Evolution of the Japanese Castle
92
1
Lodging and Other Amenities
93
1
Travel and Wilderness Gear
93
1
Animals
93
1
Readying Clothing
93
1
Vehicles
94
2
Armor
94
1
After the Battle
95
1
Weapons Table
96
2
Magic
98
9
Changes to the GURPS Magic Rules
99
1
Increased Magic Resistance
99
1
Asian Alchemy
99
1
Available Standard Spells
100
1
Demons
100
1
Minions of Demons
100
1
Spell List for GURPS Japan
101
6
Animal Spells
101
1
Communication and Empathy
101
1
Earth Spells
102
1
Air Spells
102
1
Fire Spells
102
1
Metal Spells
102
1
Water Spells
103
1
Wood Spells
103
1
Enchantment Spells
103
1
Food Spells
103
1
Healing Spells
104
1
Illusion and Creation Spells
104
1
Knowledge Spells
105
1
Light and Darkness Spells
105
1
Making and Breaking Spells
105
1
Meta-Spells
106
1
Mind Control Spells
106
1
Movement Spells
106
1
Necromantic Spells
106
1
Protection and Warning Spells
106
1
Sound Spells
106
1
The Japanese Campaign
107
7
Basic Plots
108
2
Campaign Types
108
1
The Eight Sights of Lake Biwa
108
1
City Mapping
108
1
The Place of Mystery
108
1
The Arrival of Western Travelers
109
1
Mapping the Campaign
110
4
The Friendly Native and The Old Japan Hand
110
1
The Castle
111
1
The City
111
1
Campaign Crossovers
111
1
The Village
112
2
Japanese Bestiary
114
9
Natural Creatures
115
1
Hebi (Snake)
115
1
Higuma (Bear)
115
1
Hotaru (Firefly)
115
1
Kame (Tortoise or Turtle)
115
1
Korogi (Cricket)
115
1
Oshidori (Mandarin Duck)
115
1
Shika (Deer)
115
1
Usagi (Rabbit)
115
1
Hengeyokai (Shapeshifters)
116
1
Inu (Dog)
116
1
Kashin (Flower)
116
1
Kodama (Tree)
116
1
Tsuchigumo (Spider)
116
1
Neko (Cat)
116
1
Nezumi (Rat)
117
1
Tanuki (Raccoon Dog)
117
1
Hunted Shapeshifters
117
1
Fabulous Creatures
117
6
Amikiri (Net Cutter)
117
1
Hikigaeru (Giant Toad)
118
1
Hitotsumekozo (One-Eyed Goblin)
118
1
Kappa (River Goblin)
118
1
Kirin (Fabulous Horse)
118
1
Mukade (Giant Centipede)
118
1
Myo (Buddhist Guardian Warrior)
119
1
Nue (Goblin Bird)
119
1
Oni (Demon Goblin)
119
1
Onibi (Demon Fire)
119
1
Orochi (Serpent)
119
1
Otoroshi (Steeple Dweller)
120
1
Samebito (Shark Man)
120
1
Saru (Goblin Monkey)
120
1
Shiryo (Ghost)
120
1
Tatsu (Dragon)
121
1
Tengu (Forest Goblin)
121
1
Ommoraki (Harpy)
122
1
Umibozu (Giant Cuttlefish)
122
1
Waira (Alligator Dog)
122
1
Yama Hito (Mountain Goblin)
122
1
Yukionna (Snow Maiden)
122
1
Glossary
123
2
Bibliography
125
2
Index
127