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Tables of Contents for Gurps Technomancer
Chapter/Section Title
Page #
Page Count
Introduction
4
1
About the Author
4
1
About the Editor
4
1
About GURPS
4
1
Page References
4
1
History
5
8
The Chimeras
6
1
The Science of Magic
6
1
Glossary
6
1
The Magic Returns
7
1
The Antarctica Event
7
1
Timeline: After the Hellstorm
8
5
The United States and Magical Supremacy
8
2
Vampires
10
1
The Agrarian Conspiracy
11
1
Necro-Historians
12
1
Magic
13
26
The Theory of Magic
14
1
The Nature of Spells
14
1
Spell Origins
14
1
Mana Levels
14
1
Spells and Education
14
1
Wizards' Academies
15
1
State of the Art
16
1
Spells from GURPS Grimoire
16
1
Divination
16
1
Spell Descriptions
17
1
Air Spells
17
1
Body Control Spells
17
1
Communication and Empathy Spells
18
1
Enchantment Spells
19
2
Weapon Enchantments
21
1
Fire Spells
21
1
Food Spells
22
1
Healing Spells
22
1
Illusion and Creation Spells
23
1
Knowledge Spells
23
1
Personal Divinations
23
1
Standard Divinations
23
1
Light and Darkness Spells
24
1
Making and Breaking Spells
25
1
Mind Control Spells
25
1
Movement Spells
26
1
Necromantic Spells
27
1
Protection and Warning Spells
27
1
Sound Spells
28
1
Technological Spells
28
10
Bio-tech Spells
28
1
Energy Spells
29
3
Machine Spells
32
4
Metal/Plastic Spells
36
2
Radiation Spells
38
1
Water Spells
38
1
High-Tech Enchantment
39
13
Industrial Enchantment
40
2
Enchantment Cost
40
1
Creating a Production Line
41
1
Operating a Production Line
41
1
Quick and Dirty Enchantment Formula
41
1
Is Everything Mass-Produced?
42
1
Radiation and Necrotechnology
42
6
Nuclear Reactors and Magic
42
1
Nuclear Weapons
43
1
Some Common Enchantments
43
1
Necronium
44
1
Mana-Active Radiation
44
1
Mana-Active Waste
44
1
Mana-Disruptors
45
1
The Ghost-Dynamic Laser
46
1
The Necronium Bomb
46
1
Stabilized Ectoplasm
47
1
Depleted Necronium
47
1
High-Tech Alchemy
48
2
Laboratory Equipment
48
1
Economics of Industrial Alchemy
48
1
Walkmages and Spellsongs
48
1
New Forms of Elixir
49
1
New Elixirs
49
1
High-Tech Golems
49
1
Power Plants from GURPS Vehicles and Robots
49
1
Genetic Thaumaturgy
50
2
Rodent-Piloted Vehicles
50
1
Availability of Elixirs
50
1
Law, Ethics and Genetic Engineering
51
1
Wiz Genes
51
1
Nonhuman Races
52
15
Human Chimeras
53
1
Chimera Origins
53
1
Undead
54
3
Halfings
54
2
How to Become a Vampire
56
1
Dragons
57
2
Military Dragons
57
1
Necromantic Spirits
57
2
Elementals
59
2
Dragon Breeding: Project Fafnir
59
1
Elemental Origins
60
1
Demons
61
4
Demonic Origin: Extradimensional?
61
1
Demon Races
62
1
Demonic Origin: Our Inner Demons
62
1
Demon PCs
62
1
Seelie Abductions
63
1
Unseelie Encounters
64
1
Intelligent Animals
65
1
Post-Abduction Experiences
65
1
The Seelie
66
1
Theories About the Seelie
66
1
Characters and Campaigns
67
30
Character Templates
68
1
Suggested Starting Point Totals
68
1
Template Descriptions
69
28
Alchemist
69
1
Advantages
69
1
Artist
70
1
Astronaut or Astromancer
71
1
Other Advantages
71
1
Disadvantages
72
1
Criminal
73
1
Birth Defects
74
1
Crippling Disadvantages
74
1
Emergencey/Rescue Team Member
75
1
Skills
75
1
Entertainer
76
1
Hacker or Cyberwiz
77
1
Hellhound
78
1
Equipping Your Character
78
1
Industrial Enchanter
79
2
Investigator
81
1
Law Enforcer
82
1
Campaign Types
82
1
Mageworker
83
1
Medical Professional
84
2
Religious Leader
86
1
Seer
87
1
Soldier
88
1
Special Forces
89
2
Spook
91
2
Technomancer
93
1
Warlock
94
1
Crossovers
94
2
Magic and the PCs
96
1
Campaign Bibliography
96
1
Magic and Society
97
12
Agriculture and Fisheries
98
1
Architecture
98
1
Business
98
1
A Younger Population
98
1
Magical Equipment
99
1
Technology: Earth vs. Merlin
99
1
Fashion
100
1
Law and Order
100
1
Mages vs. Mundanes?
100
1
Wizards for Hire
100
1
Medical Care
101
1
Manufacturing and Industry
102
1
Emerging Diseases
102
2
Medicine
104
1
Military Science
104
1
Psychology and Psychiatry
105
1
Flying Conveyances
105
1
Airport Security
105
1
Pure Science
106
1
Space Travel and Industry
106
1
Religion
107
1
Sports
107
1
Practical Astromancy
107
1
Transportation
108
1
Trips in Space
108
1
Organizations
109
13
U.S. Federal Agencies
110
3
Bureau of Alcohol, Tobacco, Tactical Talismans and Firearms (A3TF)
110
1
Centers for Disease Control (CDC)
110
1
Other U.S. Agencies
110
1
Central Intelligence Agency (CIA)
111
1
Drug and Alchemy Enforcement Agency (DAEA)
111
1
Federal Bureau of Investigation (FBI)
111
1
U.S. Black Programs: Excalibur
111
1
National Astromancy and Space Administration (NASA)
112
1
Paramagical Regulatory Agency (PRA)
112
1
Other Corporations
112
1
U.S. Armed Forces
113
1
Corporations
113
5
Chili Wizard
113
1
Leviathan Investment Group
113
1
Soulburner Gestalt
113
2
Manadynamics
115
1
Activist Groups
115
1
Necrotech
116
1
Sephiroth Industries
116
1
Terrorists
116
2
Private Associations
118
1
Elementalists' Union
118
1
Enoch Foundation
118
1
SNTBC Quetzal
118
1
Religions and Cults
118
2
Brothers of the Morning Star
118
1
Other Groups of Interest
118
1
Church of the Knights of the Apocalypse
119
1
The Condor Group
119
1
The Rachelites
120
1
Organized Crime
120
2
Rise of the Condor
120
1
Cartels
121
1
Mafia
121
1
Triads
121
1
World of Wizardry
122
6
Trinity's Shadow
123
3
The Manabelt
123
1
Places of Power
123
1
Places to Visit
123
1
Central America and the Caribbean
124
1
Mexico
125
1
Canada
125
1
Antarctica Hellstorm
126
1
Argentina
126
1
The Mundane World
126
2
Tierra del Fuego
126
1
Vietnam
127
1
The Magiocracy of Surinam
127
1
Creatures of Enchantment
127
1
Index
128