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Tables of Contents for Design of Digital Video Coding Systems
Chapter/Section Title
Page #
Page Count
Series Introduction
v
 
Preface
vii
 
PART I: BACKGROUND AND STANDARDS
Video Communications
1
26
Importance of Video Compression
4
2
Advances in Video Coding
6
21
Waveform-Based Video Coding
7
9
Model-Based Video Coding
16
11
Motion-Compensated DCT Video Coding
27
48
Basic Principles of Motion Compensated 'Transform Coding
28
1
Picture Formats
29
1
Color Spaces and Sample Positions
29
1
Layers in Video Stream
30
3
Intraframe Block-Based Coding
33
13
Spatial Decorrelation Through DCT
33
1
Exploitation of Visual Insensitivity Through Quantization
34
4
Lossless Compression Through Entropy Coding
38
8
Interframe Block-Based Coding
46
22
Block-Based Motion Estimation Algorithms
51
12
Block-Based Motion Compensation
63
1
Coding DCT Coefficients in Interframes
64
4
Motion-Compensated DCT Video Encoder and Decoder
68
3
Fully DCT-Based Motion-Compensated Video Coder Structure
71
4
Video Coding Standards
75
38
Overview of Video Coding Standards
76
5
JPEG Standards
78
1
ITU H series
78
2
MPEG Standards
80
1
Video Coding Standards
81
32
H.261
81
6
H.263
87
11
MPEG-1
98
9
MPEG-2 (H.262) and HDTV
107
4
MPEG-4
111
2
PART II: ALGORITHMS
DCT-Based Motion Estimation
113
42
DCT Pseudo-Phase Techniques
115
4
2-D Translational Motion Model
119
1
The DXT-ME Algorithm
120
7
Unitary Property of the System Matrix
127
3
Motion Estimation in Uniformly Bright Background
130
4
Computational Issues and Complexity
134
2
Simulation for Application to Image Registration
136
2
DCT-Based Motion Estimation Approach
138
5
Preprocessing
139
2
Adaptive Overlapping Approach
141
2
Simulation Results
143
10
Rough Count of Computations
153
2
Interpolation-Free Subpixel Motion Estimation
155
42
Pseudo Phases at Subpixel Level
157
7
One-Dimensional Signal Model
157
2
Two-Dimensional Image Model
159
5
Subpel Sinusoidal Orthogonality Principles
164
3
DCT-Based Subpixel Motion Estimation
167
12
DCT-Based Half-Pel Motion Estimation Algorithm (HDXT-ME)
167
9
DCT-Based Quarter-Pel Motion Estimation Algorithm (QDXT-ME and Q4DXT-ME)
176
3
Simulation Result
179
18
DCT-Based Motion Compensation
197
24
Integer-Pel DCT-Based Motion Compensation
198
3
Subpixel DCT-Based Motion Conrpensation
201
3
Interpolation Filter
201
1
Bilinear Interpolated Subpixel Motion Compensation
202
1
Cubic Interpolated Subpixel Motion Compensation
202
1
Simulation Results
203
1
Interpolation By DCT/DST
204
8
DCT-I Interpolated Sequence
209
2
DCT-II of DCT-I Interpolated Half Pel Motion Compensated Block
211
1
Matching Encoders with Decoders
212
9
Matching SE with SD
216
1
Matching TE with TD
217
1
Matching TE with SD
217
2
Matching SE with TD
219
2
MPEG-4 and Content-Based Video Coding
221
44
Overview of MPEG-4 Standard
222
4
MPEG-4 Architecture
223
3
MPEG-4 Video Coding
226
17
Overview of MPEG-4 Video Coding
229
2
Arbitrarily Shaped Region Texture Coding
231
1
Motion Estimation and Compensation
232
6
Arbitrary Shape Coding
238
3
Advanced Coding Techniques
241
2
Deliver Video Bitstream over Networks
243
7
Rate Control
244
1
Error Resilience
244
3
Universal Accessibility
247
3
DCT-Domain Content-Based Video Coding
250
15
Transform Domain Motion Estimation/Compensation
250
12
Simulation Results
262
3
PART III: ARCHITECTURES AND IMPLEMENTATION
Dual Generation of DCT and DST
265
46
Discrete Sinusoidal Transforms
266
2
Evolution of the Algorithms and Architectures
266
2
What Is Unique in Our Design?
268
1
One-Dimensional DCT Lattice Structures
268
20
Dual Generation of DCT and DST
269
6
Inverse Transforms
275
7
Multiplier-Reduction of the Lattice Structure
282
4
Comparisons of Architectures
286
2
Two-Dimensional DCT Lattice Structures
288
23
Evolution of the Algorithms and Architectures
289
1
Dual Generation of 2-D DCT and DSCT
290
7
Architectures of Frame-Recursive Lattice 2D-DCT and 2-D DSCT
297
7
Comparisons
304
2
Applications to the HDTV Systems
306
5
Efficient Design of Video Coding Engine
311
44
Overview of Embedded Video Coding Engine
312
8
Evolution of the Algorithms and Architectures
312
2
Overview of an Embedded Video Coder Design
314
6
Efficient Architecture of a Video Coding Engine
320
24
Why Should We Use CORDIC-Based Design?
320
5
2D-DXT/IDXT-II Programmable Module
325
4
Type Transformation Module
329
1
Pseudo-Phase Computation
329
5
Peak Searching
334
3
Half-Pel Motion Estimator Design
337
7
Simulation Results
344
1
VLSI Design of Video Coding Engine
344
11
Design Criteria
344
5
VLSI Implementation
349
6
Low-Power and High-Performance Design
355
38
Low-Power Design
357
11
Low-Power Design Approaches
357
4
Algorithm/Architecture-Based Low-Power/ High-Performance Approaches
361
2
Look-Ahead and Multirate Computing Concepts
363
5
Low-Power and High-Performance Architectures
368
22
Two-Stage Look-Ahead Type-II DCT/IDCT Coder
370
8
Pipelining Design for DCT Coefficients Conversion
378
2
Multirate Design for Pseudo-Phase Computation
380
1
Pipelining Design for Peak-Search
381
1
Two-Stage Look-Ahead Half Pel Motion Estimator
381
9
Simulation Results and Hardware Cost
390
3
PART IV: APPLICATIONS
End-to-End Video over IP Delivery
393
36
Overview of Our Design
394
4
A SONET Network Adapter Design
396
1
Joint Source-Channel Multistream Coding
397
1
A SONET Network Adapter Design
398
20
The l3rief Overview of SONET
399
7
Packet over SONET or Directly over Fiber
406
1
Design and Implement a SONET Network Adapter
407
10
The Performance of SONET Device
417
1
Multistream Video Coding
418
7
What is Unique in the Multistream Video Coding?
419
3
The Design of Multistream Video Coding
422
3
Simulation Results
425
4
Bibliography
429
30
Index
459