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Tables of Contents for The Eighth Pacific Conference on Computer Graphics and Applications
Chapter/Section Title
Page #
Page Count
Preface
ix
 
Conference Committees
x
 
Reviewers
xii
 
Paper Sessions
Rendering
Simulating the Aurora Borealis
2
13
G. Baranoski
J. Rokne
P. Shirley
T. Trondsen
R. Bastos
Rendering Iridescent Colors Appearing on Natural Objects
15
8
H. Hirayama
Y. Yamaji
K. Kaneda
H. Yamashita
Y. Monden
Rendering Natural Waters
23
8
S. Premoze
M. Ashikhmin
Interactive Rendering Method for Displaying Shafts of Light
31
9
Y. Dobashi
T. Yamamoto
T. Nishita
Global Illumination
Handling Dynamic Changes in Hierarchical Radiosity through Interaction Meshes
40
12
S. Carre
J. Deniel
E. Guillou
K. Bouatouch
Enhanced Automatic Creation of Multi-Purpose Object Hierarchies
52
10
J. Haber
M. Stamminger
H. Seidel
A New Adaptive Density Estimator for Particle-Tracing Radiosity
62
9
K. Wong
Acceleration of Monte Carlo Path Tracing in General Environments
71
9
F. Perez
I. Martin
F. Sillion
X. Pueyo
Text Layout, Rendering, and Visibility
Arbitrary Precise Orientation Specification for Layout of Text
80
7
T. Surazhsky
G. Elber
Line-Art Rendering of 3D-Models
87
10
C. Rossl
L. Kobbelt
Practical Texture Mapping on Free-form Surfaces
97
8
Y. Iwakiri
Y. Omori
T. Kaneko
Visibility in the Presence of Occluders with Curved Boundaries
105
11
G. Baciu
C. Yu
Modeling and Simulation
Interactive Simulation of Surgical Cuts
116
10
D. Biesler
M. Gross
Simulation of FLIR and LADAR Data using Graphics Animation Software
126
9
G. Powell
R. Martin
D. Marshall
K. Markham
Modeling of Smoke Flow Taking Obstacles into Account
135
11
S. Yoshida
T. Nishita
Surface Modeling and Processing
The Intersection of Two Ringed Surfaces
146
8
H. Heo
S. Hong
M. Kim
G. Elber
Interpolating and Approximating Moving Frames using B-Splines
154
11
L. Ma
Z. Jiang
K. Chan
Modeling an Isosurface with a Neural Network
165
10
M. Carcenac
A. Acan
Blending Pipe Surfaces with Piecewise Algebraic Surfaces
175
9
C. Chen
F. Chen
Y. Feng
Dynamic and Subdivision Surfaces
FEM-based Dynamic Subdivision Splines
184
8
H. Qin
A New Paradigm for Changing Topology during Subdivision Modeling
192
10
E. Akleman
J. Chen
V. Srinivasan
Subdivision Surface Fitting using QEM-based Mesh Simplification and Reconstruction of Approximated B-spline Surfaces
202
11
S. Takeuchi
T. Kanai
H. Suzuki
K. Shimada
F. Kimura
Dynamic PDE Surfaces with Flexible and General Geometric Constraints
213
11
H. Du
H. Qin
Meshes and Contours
Efficient Processing of Large 3D Meshes
224
1
H. Seidel
Vertex Data Compression for Triangular Meshes
225
10
E. Lee
H. Ko
Efficient Coding of Non-Triangular Mesh Connectivity
235
8
B. Kronrod
C. Gotsman
Turning Unorganized Points into Contours
243
11
Y. Zhou
A. Toga
Geometric Modeling
A Matrix-based Approach to Reconstruction of 3D Objects from Three Orthographic Views
254
8
S. Liu
S. Hu
C. Tai
J. Sun
Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with ``Internal'' and ``External'' Extending
262
10
Y. Lu
R. Gadh
Using Isosurface Methods for Visualizing the Envelope of a Swept Trivariate Solid
272
9
K. Joy
J. Conkey
TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons
281
9
M. Sato
I. Bitter
M. Bender
A. Kaufman
M. Nakajima
Techniques with Video, Modeling from Volume and Photos
Compression of Indoor Video Sequences using Homography-based Segmentation
290
10
T. Park
S. Fleishman
D. Cohen-Or
D. Lischinski
Cylindrical 3D Video Display Observable from All Directions
300
7
T. Endo
Y. Kajiki
T. Honda
M. Sato
Voxel-Coding for Tiling Complex Volumetric Objects
307
10
Y. Zhou
A. Toga
Automated Texture Registration and Stitching for Real World Models
317
11
H. Lensch
W. Heidrich
H. Seidel
Animation
Collision Detection for Clothed Human Animation
328
10
D. Zhang
M. Yuen
Collision Adaptive Particle Systems
338
10
O. Etzmub
B. Eberhardt
M. Hauth
W. Straber
Morphing using Curves and Shape Interpolation Techniques
348
11
H. Johan
Y. Koiso
T. Nishita
Control of Feature-Point-Driven Facial Animation using a Hypothetical Face
359
11
M. Su
M. Ko
K. Cheng
Human Computer Interaction
Low Cost Immersive Displays: The Cubicle of the Future
370
3
M. Green
Intuitive Virtual Grasping for Non Haptic Environments
373
8
T. Ullmann
J. Sauer
The Metric Cursor
381
6
T. Stein
S. Coquillart
CubicalPath-Dynamic Potential Fields for Guided Exploration in Virtual Environments
387
11
S. Beckhaus
F. Ritter
T. Tstrothotte
Poster Session
Virtual Spectrophotometric Measurements for Biologically and Physically-based Rendering
398
2
G. Baranoski
J. Rokne
G. Xu
Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media
400
2
P. Lecocq
S. Michelin
D. Arques
A. Kemeny
Non-Distorted Texture Mapping using Variational Interpolation
402
2
Y. Tang
H. Bao
F. Mong
Q. Peng
View-Dependent Continuous Level-of-Detail Rendering of Terrain Model
404
2
L. Wang
Z. Tang
Optimized Triangle Mesh Compression using Predication Trees
406
2
B. Kronrod
C. Gotsman
Progressive Geometry Compression for Meshes
408
3
X. Liu
H. Bao
P. Heng
T. Wong
H. Sun
Q. Peng
An Automatic Modeling Method for Fitting Volumetric Objects with Metacubes
411
2
E. Kim
J. Kim
Triangular Bezier Clipping
413
2
S. Roth
P. Diezi
M. Gross
A Particle Model based on Measured Mechanical Properties of Woven Cloth
415
2
X. Dai
T. Furukawa
S. Mitsui
D. Komai
M. Takatera
M. Hashimoto
Y. Shimizu
Interactive Manipulation Planning for Animated Characters
417
2
J. Kuffner, Jr.
J. Latombe
Optimizing Network 3D Data Transmissions for Interactive Applications
419
2
I. Harada
H. Sato
H. Kitazawa
Implementation of a Graphics Design Framework on the Web
421
2
X. Xie
H. Wang
Z. Huang
Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image Sequence
423
2
I. Atmosukarto
W. Leow
Z. Huang
Y. Zhang
K. Sung
Interactive Behavioral Update of Large Flocks
425
2
N. O'Hara
A Method for Modeling and Rendering Dunes with Wind-Ripples
427
2
K. Onoue
T. Nishita
Animation of Human Locomotion using Sagittal Elevation Angles
429
2
H. Sun
D. Metaxas
Color Plates
431
30
Index of Authors
461