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Tables of Contents for Mastering the Art of Production With 3Ds Max 4
Chapter/Section Title
Page #
Page Count
The Job
The Job
2
1
The Story
2
1
Job Specifications
2
1
Paperwork
2
5
Client Agreements
2
3
The Schedule
5
2
Bidding the Job
7
2
Good Workflow and the Importance Thereof
8
1
Preproduction
9
11
Design Approval
9
1
Sketches
9
3
Scenery
12
1
Storyboard
13
4
Animatics
17
1
Starting the Project
17
3
Modeling the Remote Control
Reference Images
20
1
The Virtual Studio
20
1
Practice Makes Perfect
21
12
Tutorial 2.1 Virtual Studio for the Remote Control
22
11
Box Modeling
33
48
Sub-Objects
33
2
The Anatomy of the Remote Control
35
1
Tutorial 2.2 Remote Control Body
36
45
The Joystick and its Base
81
8
Tutorial 2.3 Joystick Assembly
81
8
Finishing Touches
89
11
Tutorial 2.4 Antenna and Hand Grip
90
10
Modeling the Alien
Editable Poly Features
100
62
NURMS Subdivision
100
1
Mesh Control at Sub-Object Levels
101
1
Tutorial 3.1 Alien Torso
102
25
Tutorial 3.2 Arms and Hands
127
17
Tutorial 3.3 Legs and Feet
144
14
Tutorial 3.4 Finishing the Model
158
4
Modeling the Rover
Splines
162
3
Creating Splines
162
1
Vertex Types
162
3
The Surface Modifier
165
1
The Anatomy of the Rover
165
75
Tutorial 4.1 Creating the Spline Network
166
19
Tutorial 4.2 Surfacing the Rover
185
13
Tutorial 4.3 Creating the Wheels
198
9
Tutorial 4.4 Creating the Reactor
207
10
Tutorial 4.5 Creating the Track Assembly
217
9
Tutorial 4.6 Finishing the Rover
226
14
Introduction To Maxscript
Understanding Maxscript
240
4
Scripting Steps
240
1
Accessing the MAXScript Options
241
1
Writing a Script
242
1
Tutorial 5.1 Basic Scripting Commands
243
1
The MAXScript Listener Window
244
3
MAXScript Syntax
244
1
Variables
245
1
Tutorial 5.2 Variables
245
2
Arrays
247
2
The Script Editor
249
4
Tutorial 5.3 A First Script
250
3
Functions
253
2
Tutorial 5.4 Functions
254
1
Arguments
255
2
Tutorial 5.5 Arguments
256
1
Program Flow
257
3
The ``If'' Statement
258
1
Loops
258
2
User Interface Design
260
10
Tutorial 5.6 Custom User Interface
261
9
Tidy Programming Practices
270
2
Technical Setup For The Rover
Scripting
272
1
The Rover Tracks
272
15
Tutorial 6.1 Track Setup
273
14
Motion Capture
287
12
Controllers
287
1
MoCap/Controller Setup for the Rover
287
1
Designing the Control System for the Rover
288
1
Tutorial 6.2 Motion Capture for the Rover
289
10
MAXScripts to Control the Rover
299
16
Improving Performance
299
1
What Are We Scripting?
300
1
Tutorial 6.3 Rover Control Scripts
300
15
Creating a User Interface
315
15
Position Reset
315
1
Motion Capture Playback
315
1
Scripts to the Rescue
316
1
Tutorial 6.4 Rover Control User Interface
317
13
Skeletal Setup For The Alien
A Few Things You Should Know by Now
330
1
Character Animation
330
1
Character Rigs
331
18
Tutorial 5.1 Alien Skeleton
332
17
Alien Control System
349
41
IK Solvers
350
1
Point Helpers
350
1
Tutorial 5.2 IK Solvers and Point Helpers
350
14
Tutorial 5.3 Hand Control System
364
9
Tutorial 5.4 Foot Control System
373
4
Tutorial 5.5 Mirroring and Completing the Skeleton
377
13
Alien Skinning and Deformation Setup
Skinning
390
30
The Basics Of Skinning
390
2
Skinning the Alien
392
1
Tutorial 8.1 A Skinning Primer
393
6
Tutorial 8.2 Skinning the Alien
399
21
Facial Expressions
420
9
Morphing Basics
420
1
Morphing with 3ds max
421
1
Determining Facial Expressions
421
2
Tutorial 8.3 Morph Target Setup
423
6
Eye Controls
429
5
Tutorial 8.4 Eye Control System
429
5
Alien Ui Control System
The User Interface
434
32
Main Console
434
1
Morph Targets
434
1
Hand Controls
435
1
Foot Controls
435
1
Tutorial 9.1 Icons for User Interface
436
7
Tutorial 9.2 Writing the User Interface
443
23
Camera Tracking
Camera Matching
466
1
Choosing a Location
466
1
Shooting the Location
466
1
Matching the 3D Camera to the Live Footage
467
1
Tracking the Camara
467
1
Camera Matching Utilities
467
1
Reference Points
468
14
Placing Fixed Points
468
1
Measuring Distances
468
1
The Right Tools for the Job
469
1
3D Scene Points
470
1
Tutorial 10.1 CamPoint Setup
470
4
Tutorial 10.2 Camera Tracking
474
8
What to Do if the Camera Won't Track
482
2
Texturing and Lighting
Texturing
484
30
Materials
484
1
Maps
485
1
The Material Editor
485
1
Tutorial 11.1 Texturing the Alien
486
8
Tutorial 11.2 Texturing the Rover
494
20
The Battery Material
514
9
Battery Textures
514
1
Tutorial 11.3 Texturing the Battery
515
8
Lighting
523
3
Types of Lights
523
2
Shadows
525
1
3D Light Limitations
526
1
The Set
526
9
Global Illumination
526
1
Tutorial 11.4 Lighting the Set
526
9
Catching Shadows with Materials
535
7
Tutorial 11.5 Shadows for the Ground
535
7
Animation and Rendering
Bringing Files Together
542
15
Merging
542
1
Cross Referencing
542
1
Bringing our Scenes Together
543
1
Tutorial 12.1 Putting Together the Final Scene File
543
14
Time to Animate
557
16
Storyboard Check
557
1
Rover Animation
557
1
Alien Animation
557
1
Safe Frames
558
1
Tutorial 12.2 Animating the Rover and Alien
559
14
Rendering
573
11
Rendering for Post production
573
1
Video Post
573
1
Tutorial 12.3 Rendering the Shots
574
10
Post Production with Combustion
Introduction to Combustion
584
2
Combustion Files
584
1
Operators
585
1
Combustion User Interface
586
3
Rendered 3ds max Files for Combustion
589
4
Our RPF Files
589
1
Dealing with Shadows
590
1
Tutorial 13.1 Footage Import
590
3
Contrast and Color Adjustment
593
9
Contrast Adjustment
593
1
Adjusting Colors
593
1
Tutorial 13.2 Color Correction
594
8
Combustion Tracking Techniques
602
5
The Tracker
602
2
Tutorial 13.3 Tracking the Selections
604
3
Paint
607
18
Tutorial 13.4 Painting the Footage
609
16
Finishing the Job
625
2
Picking Your Battles
625
1
Delivering the Job
625
1
Backing up the Job
625
1
Our Version of the Animation
626
1
Index
627