Contents
Preface
1. Basic Rul
The King The Rook The Bishop The Queen The Knight The Pawn
2. Long Live The King!
Check Special kinds of Checks Checkmate Comparative Values When Checkmate is Impossible Pawn Promotion
3. Two More Important Rules
Castling Capturing En Passant
4. How To Record Games
Why Record Games? Chess Notation
5. Drawn Games
Insufficient Mating Material Draw by Agreement The 50-move Rule Threefold Repetition Perpetual Check Stalemate
6. The Chessmen In Action
The Queen The Rook The Bishop The Knight The Pawn
7. How To Spot Combinations and Sacrifices
Simple Attacks Combinations with Sacrifices
8. Traps In The Opening
The Vulnerable King at K1 Attack Against KR7 Trapping Bishops Breaking out of a Pin Unexpected Replies
9. Pointers On Opening Play
Begin with 1 P-K4 Avoid Moving the Same Piece or Pawn Twice Develop Knights Before Bishops Avoid Early Queen Development Castle Early! Control the Center Avoid Excessive Pawn Advances Black's Opening Policy Model Opening Play "Irregular" Defenses Review
10. Fundamental Endgame Positions
King and Pawn Endings Rook and Pawn Endings Other Types of Endings
11. Illustrative Games
12. Chess Etiquette
"Touch-Move" The Gentle Art of Annoying