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Tables of Contents for Flash 4 for Windows and Macintosh
Chapter/Section Title
Page #
Page Count
Introduction
xi
 
About Flash
xiii
 
Flash 4: What's New?
xv
 
How to Use This Book
xvii
 
System Requirements
xix
 
The Flash Editor
1
18
Flash Basics
2
2
Touring the Flash Editor
4
1
About the Timeline
5
2
About the Stage
7
5
About the Toolbar
12
3
Viewing Objects at Various Magnifications
15
2
Using Rulers and Grids
17
2
Creating Simple Objects
19
32
Touring the Toolbar
20
1
Using the Line Tool
21
2
Setting Line Attributes
23
3
Using the Oval Tool
26
3
Using the Rectangle Tool
29
3
Using the Pencil Tool with Assistance
32
2
Controlling the Amount of Assistance You Get
34
1
Using the Pencil Tool Without Assistance
35
1
Using the Paint Bucket
36
2
Using the Brush Tool in Normal Mode
38
3
Using the Text Tool
41
2
Setting Type Attributes
43
5
Setting Paragraph Attributes
48
3
Modifying Simple Objects
51
64
Setting Selection Preferences
52
2
Selecting Lines by Clicking
54
2
Selecting Fills by Clicking
56
1
Using a Selection Rectangle
57
1
Using the Lasso Tool
58
2
Selecting Partial Elements
60
2
Deselecting Elements
62
1
Repositioning Objects Manually
63
2
Repositioning Objects with the Inspector
65
2
Basic Editing---Cut, Copy, Paste
67
3
About Paste Special (Windows)
70
2
Assistance with Existing Elements
72
2
Changing Line Segment Length
74
2
Reshaping Lines
76
3
Reshaping Fills
79
1
Changing the Size of Objects
80
4
Reorienting Objects
84
3
Using the Ink Bottle Tool
87
3
Using the Eraser Tool in Normal Mode
90
1
Using the Faucet Modifier
91
1
Changing Fill Colors
92
1
Creating New Solid Colors
93
3
Creating New Gradients
96
4
Creating Color Sets
100
3
Defining Color Attributes from the Color Window
103
3
Putting Gradients to Work
106
2
Modifying Applied Gradients
108
3
Applying Attributes of One Object to Another
111
1
Modifying Curves
112
3
Complex Objects on a Single Layer
115
28
When Lines Intersect Lines
116
2
When Lines and Fills Interact
118
2
When Shapes Interact
120
2
About Grouping
122
1
Working with Grouped Objects
123
3
Controlling the Stacking Order
126
3
Editing Groups
129
2
About Aligning Elements
131
3
Using the Complex Paint Modes with the Brush
134
4
About Filling Multipart Shapes
138
2
Using the Eraser Tool with Multiple Objects
140
3
Objects on Multiple Layers
143
24
Touring the Timeline's Layer Features
144
1
Creating and Deleting Layers
145
2
Controlling Layers via the Dialog Box
147
3
Controlling Layers via the Timeline
150
3
Working with Objects on Different Layers
153
2
Controlling the Stacking Order of Layers
155
1
About Guide Layers
156
2
About Mask Layers
158
5
Cutting and Pasting Objects Between Layers
163
4
Saving and Reusing Graphic Objects
167
24
About the Library Window
168
2
About Library Window Views
170
2
About Library Hierarchy
172
3
Converting Graphic Objects to Symbols
175
2
Creating New Symbols from Scratch
177
2
About Symbol Instances
179
3
Modifying Symbol Instances
182
4
Swapping One Symbol Instance for Another
186
1
Editing Symbols
187
3
Converting Symbol Instances to Graphics
190
1
Using Non-Flash Graphics
191
14
Importing Non-Flash Graphics
192
3
Using the Clipboard to Import Graphics
195
1
Turning Bitmaps into Vector Graphics
196
2
Using Bitmaps as Fills
198
2
Modifying Bitmapped Fills
200
3
Using the Magic Wand Tool
203
2
Frame-by-Frame Animations
205
30
Using the Timeline
206
2
Creating Frames
208
5
Manipulating Frames in One Layer
213
4
Removing Frames
217
3
Making a Simple Frame-by-Frame Animation
220
2
Previewing the Action
222
3
Smoothing the Animation by Adding Keyframes
225
2
Using Onion Skinning
227
2
Editing Multiple Frames
229
2
About Frame Rate
231
1
Varying the Speed of Animations
232
3
Animation with Motion Tweening
235
24
Creating a Bouncing Ball with Motion Tweening
236
4
Setting the Tween Property
240
2
Ending a Motion Tween
242
1
Adding Keyframes to Motion Tweens
243
1
Animating Color Effects
244
1
Animating Objects That Change Size
245
2
Rotating and Spinning Objects
247
3
Moving Objects in Straight Lines
250
2
Moving Objects Along a Path
252
3
Orienting Objects to a Motion Path
255
2
Changing Tween Speed
257
2
Animation with Shape Tweening
259
16
Creating a Bouncing Ball with Shape Tweening
260
3
Morphing Simple Lines and Fills
263
3
About Shape-Tweening Multiple Objects
266
2
Transforming a Simple Shape into a Complex Shape
268
4
Creating Shapes That Move as They Change
272
3
More Complex Animation Tasks
275
30
About Scenes
276
3
Manipulating Frames in Multiple Layers
279
2
Animating Multiple Motion Tweens
281
4
Animating Shape Tweens in Multiple-Part Objects
285
3
Reversing Frames
288
2
Combining Tweening with Frame-by-Frame Techniques
290
2
Using Animated Masks
292
4
Saving Animations as Graphic Symbols
296
3
Using Animated Graphic Symbols
299
2
Saving Animations as Movie-Clip Symbols
301
2
Using Movie-Clip Symbols
303
2
Interactivity with Frame Actions
305
16
Organizing Actions
306
2
Assigning Actions
308
1
Adding Actions to a Frame
309
2
Editing the Actions List
311
2
Using Frame Labels and Comments
313
2
Using Stop and Play Actions
315
2
Using Go To Actions
317
3
Previewing Actions in Action
320
1
Interactivity with Buttons
321
26
Creating a Basic Rollover Button
322
4
Previewing Buttons in Movie-Editing Mode
326
1
Creating Buttons That Change Shape
327
3
Creating a Fully Animated Button
330
2
Adding Button Actions
332
3
Using On MouseEvent
335
2
Creating Buttons That Respond to Mouse Events
337
2
Triggering Actions from the Keyboard
339
2
Creating an Invisible Button
341
2
Creating a Button with Multiple Hot Spots
343
3
Previewing Buttons in Test Mode
346
1
Adding Sound to Your Movies
347
26
About Sounds in Flash
348
1
Importing Sounds
349
1
Organizing Sounds in Separate Layers
350
2
Adjusting Sound-Layer Height
352
1
Adding Sounds to Frames
353
3
Adding Sounds to Buttons
356
2
Using Event Sounds
358
4
Using Start Sounds
362
1
Using Streaming Sounds
363
3
Stopping Sounds
366
2
Looping Sounds
368
1
Editing Sounds
369
4
Introducing Complex Interactivity
373
18
Using Expressions and Variables
374
4
Using Conditional Actions
378
5
Loading New Files
383
4
Manipulating Movie Clips
387
3
Using the Other Actions
390
1
Delivering Movies to Your Audience
391
32
Preparing Your Movie for Optimal Playback
392
3
Publishing and Exporting
395
3
Working with Flash Player Settings
398
4
Publishing HTML for Flash Player Files
402
3
Controlling Movie Placement in the Browser
405
5
Using HTML for Alternative Images
410
5
Using Other Publish Settings
415
2
Creating Projectors
417
1
Setting MIME Types on Your Server
418
1
Exporting Flash to Other Formats
419
2
Printing from Flash
421
2
Appendix: Keyboard Shortcuts
423
4
Index
427