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Tables of Contents for Building Object Applications
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Part I. Introduction to Building Object Applications: 1. Where we've been before - Object-oriented concepts and techniques
Part II. Object-Oriented Analysis Design, and Architecture: 2. Bubbles and lines - useful diagrams for object-oriented analysis and design
3. Improving your design - a class-type architecture
4. Reusing your development efforts - object-oriented patterns
5. Development in the 90s and beyond - designing distributed object-oriented applications
Part III. Object-Oriented Construction: 6. Measuring and improving the quality of your work - object-oriented metrics
7. Choosing an object-oriented language - comparing the leading languages
8. Building your application - effective object-oriented construction techniques
9. Making your application usable - object-oriented user interface design
10. Making your objects persistent - object-orientation and databases
11. Integrating legacy code - wrapping
Part IV. Object-oriented Testing: 12. Making sure your applications work - full life-cycle object-oriented testing (FLOOT)
Part V. Conclusion: 13. Where to go from here - personal success strategies
Appendix A. Notation summary
Appendix B. Visual glossary.