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video games philosophy matches 16 work(s)
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Cover for 9780262019057 Cover for 9780262529952 Cover for 9781138925526 Cover for 9781138925533 Cover for 9781118915868 Cover for 9780786472918 Cover for 9780262019781 Cover for 9780262012652 Cover for 9780262516624 Cover for 9780812697186 Cover for 9781405187886 Cover for 9780140194692 Cover for 9780470415368 Cover for 9780140153866 Cover for 9780812696547 Cover for 9780415988575 Cover for 9780415988582 Cover for 9780899194387 Cover for 9780140104714 Cover for 9780140153866 Cover for 9780843955927 Cover for 9780816648504 Cover for 9780816648511 Cover for 9780140194692 Cover for 9780140195996 Cover for 9780143114598 Cover for 9781574533729
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Product Description: An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken...read more

Hardcover:

9780262019057 | Mit Pr, February 22, 2013, cover price $21.95 | About this edition: We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken.

Paperback:

9780262529952 | Reprint edition (Mit Pr, August 26, 2016), cover price $16.95 | About this edition: An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

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Product Description: Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them...read more

Hardcover:

9781138925526 | Routledge, August 21, 2015, cover price $160.00 | About this edition: Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required.

Paperback:

9781138925533 | Routledge, August 6, 2015, cover price $55.95 | About this edition: Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required.

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Product Description: Considered a sign of the ‘coming of age’ of video gamesas an artistic medium, the award-winning BioShock franchise coversvast philosophical ground. BioShock and Philosophy: IrrationalGame, Rational Book presents expert reflections byphilosophers (and Bioshock connoisseurs) on this criticallyacclaimed and immersive fan-favorite...read more
By Luke Cuddy (editor)

Paperback:

9781118915868 | Blackwell Pub, June 22, 2015, cover price $17.95 | About this edition: Considered a sign of the ‘coming of age’ of video gamesas an artistic medium, the award-winning BioShock franchise coversvast philosophical ground.

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Product Description: Resident Evil is a multidimensional as well as multimedia universe: Various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The new essays written for this volume focus on this particular zombie manifestation and its significance in popular culture...read more
By Nadine Farghaly (editor)

Paperback:

9780786472918 | McFarland & Co Inc Pub, April 15, 2014, cover price $29.95 | About this edition: Resident Evil is a multidimensional as well as multimedia universe: Various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.

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Product Description: How computer games can be designed to create ethically relevant experiences for players.Today's blockbuster video games―and their never-ending sequels, sagas, and reboots―provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination...read more

Hardcover:

9780262019781 | Mit Pr, September 6, 2013, cover price $30.00 | About this edition: How computer games can be designed to create ethically relevant experiences for players.

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Product Description: Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games...read more

Hardcover:

9780262012652 | Mit Pr, May 29, 2009, cover price $8.75 | About this edition: Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games.

Paperback:

9780262516624 | Mit Pr, August 19, 2011, cover price $21.00 | About this edition: Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.

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Product Description: Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else...read more
By Luke Cuddy (editor)

Paperback:

9780812697186 | Open Court Pub Co, June 7, 2011, cover price $19.95 | About this edition: Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public.

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Product Description: The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art...read more

Paperback:

9781405187886, titled "The Art of Videogames" | Blackwell Pub, October 5, 2009, cover price $37.95 | About this edition: The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.

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Product Description: An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines. In this book, you'll take a fascinating look at the deeper issues that Final Fantasy forces players to think about while trying to battle their way to the next level, such as: Does Cloud really exist (or should we really care)? Is Kefka really insane? Are Moogles part of a socialist conspiracy? Does the end of the game justify the means? As Mages, Moogles, fiends, and Kefka are mashed together with the likes of Machiavelli, Marx, Foucault, and Kafka, you'll delve into crucial topics such as madness, nihilism, environmental ethics, Shintoism, the purpose of life, and much more...read more
By Michel S. Beaulieu (editor)

Paperback:

9780470415368 | Original edition (John Wiley & Sons Inc, October 19, 2009), cover price $18.95 | About this edition: An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines.
9780140194692, titled "Zen and the Art of Making a Living: A Practical Guide to Creative Career Design" | Penguin USA, September 1, 1993, cover price $17.95 | also contains Zen and the Art of Making a Living: A Practical Guide to Creative Career Design | About this edition: An inventive and down-to-earth career guide, featuring 120 easy-to-use worksheets, proposes a new vision of work, helping people recognize what they really want to do and offering practical suggestions for finding that work.

Miscellaneous:

9780470730423 | John Wiley & Sons Inc, September 22, 2009, cover price N/A
9780470730409 | John Wiley & Sons Inc, September 18, 2009, cover price $17.95

DEATH FOLLOWED HIM ACROSS THE OCEAN A freelance film editor, Tracy Bateman goes where the work is. So when his old partner calls with an assignment, Tracy finds himself on a plane to Rome.  But there are surprises waiting for him—deadly surprises that will lead him on a desperate chase across Europe, into the hands of a pair of brutal drug smugglers, and back to New York City, where the greatest betrayal of all awaits…

Paperback:

9780140153866, titled "Straight Cut" | Reprint edition (Penguin USA, May 1, 1991), cover price $11.95 | also contains Straight Cut | About this edition: DEATH FOLLOWED HIM ACROSS THE OCEAN A freelance film editor, Tracy Bateman goes where the work is.

Miscellaneous:

9781444310184 | Blackwell Pub, December 9, 2009, cover price $79.95

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Product Description: Paperback Book Excellent condition, no ware
By Luke Cuddy (editor)

Hardcover:

9780135183663, titled "Climate, Geography, and Economics in Junior High Social Studies" | Prentice Hall, February 1, 1997, cover price $73.00 | also contains Climate, Geography, and Economics in Junior High Social Studies

Paperback:

9780812696547 | Open Court Pub Co, November 28, 2008, cover price $21.95 | About this edition: Paperback Book Excellent condition, no ware

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Product Description: How can Wii Sports teach us about metaphysics?Can playing World of Warcraft lead to greater self-consciousness?How can we learn about aesthetics, ethics and divine attributes fromZork, Grand Theft Auto, and Civilization?A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment...read more

Hardcover:

9780415988575 | 1 edition (Routledge, December 23, 2008), cover price $130.00 | About this edition: How can Wii Sports teach us about metaphysics?

Paperback:

9780415988582 | 1 edition (Routledge, December 23, 2008), cover price $42.95 | About this edition: How can Wii Sports teach us about metaphysics?

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In this story of romantic duplicity, drug deals, and double crosses, Tracy discovers that the film editing job in Rome offered to him by an old friend is not at all what it seems. Reprint.

Hardcover:

9780899194387 | Houghton Mifflin, September 1, 1986, cover price $2.98 | About this edition: In this story of romantic duplicity, drug deals, and double-crosses, Tracy discovers that the film editing job in Rome offered to him by an old friend is not all it seems

Paperback:

9780843955927 | Reprint edition (Hardcase Crime, May 30, 2006), cover price $6.99 | About this edition: In this story of romantic duplicity, drug deals, and double crosses, Tracy discovers that the film editing job in Rome offered to him by an old friend is not at all what it seems.
9780140153866 | Reprint edition (Penguin USA, May 1, 1991), cover price $11.95 | also contains The Art of Videogames | About this edition: DEATH FOLLOWED HIM ACROSS THE OCEAN A freelance film editor, Tracy Bateman goes where the work is.
9780140104714 | Select Penguin, November 1, 1987, cover price $3.95 | About this edition: In this story of romantic duplicity, drug deals, and double-crosses, Tracy discovers that the film editing job in Rome offered to him by an old friend is not all it seems

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Product Description: Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium...read more

Hardcover:

9780816648504 | Univ of Minnesota Pr, May 27, 2006, cover price $54.00 | About this edition: Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence.

Paperback:

9780816648511 | Univ of Minnesota Pr, May 27, 2006, cover price $17.95 | About this edition: Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence.

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Product Description: The most innovative, unconventional, and profoundly practical career guide available?newly revised and updated With today?s economic uncertainties, millions of Americans realize they must seize control over their own career paths...read more

Paperback:

9780143114598 | Revised edition (Penguin USA, August 25, 2009), cover price $25.00 | About this edition: The most innovative, unconventional, and profoundly practical career guide available?
9780140195996 | Rev exp edition (Penguin USA, May 1, 1999), cover price $22.00 | About this edition: Applies Zen philosophies and techniques to uncovering one's talents, assessing career skills, marketing one's abilities, and conducting a job search
9780140194692 | Penguin USA, September 1, 1993, cover price $17.95 | also contains Final Fantasy and Philosophy: The Ultimate Walkthrough | About this edition: An inventive and down-to-earth career guide, featuring 120 easy-to-use worksheets, proposes a new vision of work, helping people recognize what they really want to do and offering practical suggestions for finding that work.

Cassette/Spoken Word:

9781574533729 | Audio Literature, June 1, 2001, cover price $18.00 | About this edition: Teaches how to apply Zen philosophies and techniques to uncover one's talents, asses career skills, market abilities, and find the ideal job.
9781574533712 | Audio Literature, November 1, 2000, cover price $35.00 | About this edition: "Zen and the Art of Making a Living" is the life-changing book that revolutionized the career planning field by offering a new vision of work.

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