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computer animation juvenile literature matches 17 work(s)
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Cover for 9780531100370 Cover for 9781881889632 Cover for 9780802784735 Cover for 9781560655497 Cover for 9780761306344 Cover for 9780761306191 Cover for 9780613084277 Cover for 9780786832033 Cover for 9780786850815 Cover for 9780746033487 Cover for 9781580862165 Cover for 9781567113969 Cover for 9780761410485 Cover for 9780766020832 Cover for 9780756654320 Cover for 9781617148101 Cover for 9781491420010
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Describes the possibilities presented by merging computers and video and the uses of this combination in education, business, television, and the art world, and includes suggestions for computer-video projects

Library:

9780531100370 | Franklin Watts, October 1, 1985, cover price $10.40 | About this edition: Describes the possibilities presented by merging computers and video and the uses of this combination in education, business, television, and the art world, and includes suggestions for computer-video projects

cover image for 9781881889632
Describes how new developments in technology have affected the movies, recordings, television, video games, and virtual reality, and tells how they work

Library:

9781881889632 | Silver Moon Pr, September 1, 1995, cover price $14.95 | About this edition: Describes how new developments in technology have affected the movies, recordings, television, video games, and virtual reality, and tells how they work

Explains how the computer is used to create animation and compares the approach to traditional animation

Hardcover:

9780802784728 | Walker & Co, April 1, 1997, cover price $16.95 | About this edition: Explains how the computer is used to create animation and compares the approach to traditional animation

Library:

9780802784735 | Walker & Co, April 1, 1997, cover price $17.85 | About this edition: Explains how the computer is used to create animation and compares the approach to traditional animation

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Describes how computer animation has developed, its uses in various fields, and some related careers.

Library:

9781560655497 | Lifematters, September 1, 1997, cover price $22.60 | About this edition: Describes how computer animation has developed, its uses in various fields, and some related careers.

cover image for 9780613084277
Computer-generated artwork portrays developments in space exploration and astronomy

Paperback:

9780761306344, titled "The New Book of Space" | Copper Beech Books, October 1, 1997, cover price $9.95 | About this edition: Computer-generated artwork portrays developments in space exploration and astronomy

School and Library:

9780761306191, titled "The New Book of Space" | Copper Beech Books, October 1, 1997, cover price $25.90 | About this edition: Computer-generated artwork portrays developments in space exploration and astronomy

Prebinding:

9780613084277 | Turtleback Books, October 1, 1999, cover price $18.90 | About this edition: Computer-generated artwork portrays developments in space exploration and astronomy

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An engaging look at behind-the-scenes movie making, this guide to Pixar Studio's newest feature film explores modern computer animation and how real bugs are used as its basis. Movie tie-in.

Hardcover:

9780786832033 | Special edition (Disney Pr, November 1, 1998), cover price $16.95 | About this edition: Includes the film's story, and discusses how the characters were developed and portrayed

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Includes the film's story, and discusses how the characters were developed and portrayed
By Jeff Kurtti and Pixar Studio (illustrator)

Library:

9780786850815 | Special edition (Disney Pr, November 1, 1998), cover price $17.49 | About this edition: Includes the film's story, and discusses how the characters were developed and portrayed

cover image for 9780746033487
An introduction to computer graphics and animation provides information on using a painting program, scanning in photographs, morphing, creating animated sequences, and presenting finished work, and describes the accomplishments of professional graphic artists and animators.Covers painting programs, scanning, morphing, animation, presentation, and professional graphic arts and animation.
By Howard Allman (illustrator), Merrick Brewer (illustrator), Asha Kalbag, Russell Punter and Michael Wheatley (illustrator)

Paperback:

9780746033487 | Usborne Pub Ltd, June 1, 1999, cover price $10.95 | About this edition: An introduction to computer graphics and animation provides information on using a painting program, scanning in photographs, morphing, creating animated sequences, and presenting finished work, and describes the accomplishments of professional graphic artists and animators.

Library:

9781580862165 | Edc Pub, June 1, 1999, cover price $18.95 | About this edition: An introduction to computer graphics and animation provides information on using a painting program, scanning in photographs, morphing, creating animated sequences, and presenting finished work, and describes the accomplishments of professional graphic artists and animators.

An introduction to computer graphics and animation provides information on using a painting program, scanning in photographs, morphing, creating animated sequences, and presenting finished work, and describes the accomplishments of professional graphic artists and animators.Covers painting programs, scanning, morphing, animation, presentation, and professional graphic arts and animation.

Prebinding:

9780613744133 | Turtleback Books, December 1, 1999, cover price $22.05 | About this edition: An introduction to computer graphics and animation provides information on using a painting program, scanning in photographs, morphing, creating animated sequences, and presenting finished work, and describes the accomplishments of professional graphic artists and animators.

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Describes the process of making commercials, television programs, and movies using computer animation. (view table of contents)
By Samuel G. Woods and Gale Zucker (illustrator)

Library:

9781567113969 | Blackbirch Pr Inc, September 1, 2000, cover price $22.45 | About this edition: Describes the process of making commercials, television programs, and movies using computer animation.

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Explains how computer animation is used to make entire films, indicates how it differs from traditional animation, and includes information on the development of the technology. (view table of contents)

Library:

9780761410485 | Benchmark Books, September 1, 2000, cover price $29.93 | About this edition: Explains how computer animation is used to make entire films, indicates how it differs from traditional animation, and includes information on the development of the technology.

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Provides instruction and gives ideas on how to create animation for a personal web page.

Library:

9780766020832 | Enslow Pub Inc, March 1, 2003, cover price $22.60 | About this edition: Provides instruction and gives ideas on how to create animation for a personal web page.

Provides a historical overview of the development of different types of art and artistic movements; explores the roots and influences of the genre and the key components that are definitive of the style; discusses the pioneers of the art; and considers the changes the genre has undergone from its inception to its present status.

Library:

9781420500042 | Lucent Books, November 16, 2007, cover price $36.10 | About this edition: Provides a historical overview of the development of different types of art and artistic movements; explores the roots and influences of the genre and the key components that are definitive of the style; discusses the pioneers of the art; and considers the changes the genre has undergone from its inception to its present status.

Hardcover:

9781405337366 | Gardners Books, September 1, 2009, cover price $39.40

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Library:

9781617148101, titled "Pixar: The Company and Its Founders" | Essential Library, January 1, 2011, cover price $35.64

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