search for books and compare prices
cover image
How to Do Things With Videogames
Price
Store
Arrives
Preparing
Shipping
The price is the lowest for any condition, which may be new or used; other conditions may also be available. Rental copies must be returned at the end of the designated period, and may involve a deposit.
Jump down to see edition details for: Hardcover | Paperback
Bibliographic Detail
Publisher Univ of Minnesota Pr
Publication date August 5, 2011
Pages 180
Binding Hardcover
Book category Adult Non-Fiction
ISBN-13 9780816676460
ISBN-10 0816676461
Dimensions 0.75 by 5.75 by 8.80 in.
Weight 0.80 lbs.
Original list price $57.00
Other format details university press
Amazon.com says people who bought this book also bought:
How to Talk About Videogames
Summaries and Reviews
Amazon.com description: Product Description:

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.

Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.

Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.



Editions
Hardcover
Book cover for 9780816676460
 
The price comparison is for this edition
from Univ of Minnesota Pr (August 5, 2011)
9780816676460 | details & prices | 180 pages | 5.75 × 8.80 × 0.75 in. | 0.80 lbs | List price $57.00
About: In recent years, computer games have moved from the margins of popular culture to its center.
Paperback
Book cover for 9780816676477
 
from Univ of Minnesota Pr (August 5, 2011)
9780816676477 | details & prices | 180 pages | 5.50 × 8.50 × 0.75 in. | 0.55 lbs | List price $18.95
About: In recent years, computer games have moved from the margins of popular culture to its center.

Pricing is shown for items sent to or within the U.S., excluding shipping and tax. Please consult the store to determine exact fees. No warranties are made express or implied about the accuracy, timeliness, merit, or value of the information provided. Information subject to change without notice. isbn.nu is not a bookseller, just an information source.