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Wolfgang Engel has written 13 work(s)
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Cover for 9781498742535 Cover for 9781482264616 Cover for 9781482208634 Cover for 9781466567436 Cover for 9781439887820 Cover for 9781568817187 Cover for 9781584505983 Cover for 9781584505440 Cover for 9781584505136 Cover for 9781584504993 Cover for 9781584504252 Cover for 9781584503576 Cover for 9781584503491
cover image for 9781498742535
Product Description: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike...read more
By Wolfgang Engel (editor)

Hardcover:

9781498742535 | A K Peters Ltd, April 27, 2016, cover price $89.95 | About this edition: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

cover image for 9781482264616
By Wolfgang Engel (editor)

Hardcover:

9781482264616 | A K Peters Ltd, September 11, 2015, cover price $84.95

cover image for 9781482208634
Product Description: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming...read more
By Wolfgang Engel (editor)

Hardcover:

9781482208634 | A K Peters Ltd, May 20, 2014, cover price $89.95 | About this edition: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

cover image for 9781466567436
Product Description: GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics...read more
By Wolfgang Engel (editor)

Hardcover:

9781466567436 | A K Peters Ltd, April 26, 2013, cover price $83.95 | About this edition: GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges.

cover image for 9781439887820
Product Description: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming...read more
By Wolfgang Engel (editor)

Hardcover:

9781439887820 | A K Peters Ltd, February 21, 2012, cover price $76.95 | About this edition: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.

cover image for 9781568817187
Product Description: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more...read more
By Wolfgang Engel (editor)

Hardcover:

9781568817187 | A K Peters Ltd, March 10, 2011, cover price $79.95 | About this edition: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available.

cover image for 9781584505983

Hardcover:

9781584505983 | 1 har/cdr edition (Charles River Media, March 17, 2009), cover price $59.99

cover image for 9781584505440
Product Description: Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox...read more

Hardcover:

9781584505440 | Hardcover with CD edition (Charles River Media, February 26, 2008), cover price $59.99 | About this edition: Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers.

cover image for 9781584505136
Product Description: The second edition of this popular book has been greatly expanded and updated with new material centered around using DirectX 10. The release of DirectX 10 brings the biggest changes in graphics hardware, runtime, and API design in more than 15 years...read more

Paperback:

9781584505136 | 2 pap/cdr edition (Charles River Media, May 13, 2008), cover price $54.99 | About this edition: The second edition of this popular book has been greatly expanded and updated with new material centered around using DirectX 10.

cover image for 9781584504993
Product Description: Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world...read more
By Wolfgang Engel (editor)

Hardcover:

9781584504993 | Hardcover with CD edition (Charles River Media, December 20, 2006), cover price $59.95 | About this edition: Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers.

cover image for 9781584504252
Product Description: 2006 FrontLine Award Winner. The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus. With the increasing pixel shader power of current graphics cards, techniques that were once done on the CPU or simply avoided due to their expense are now possible, and this latest volume of the ShaderX series is filled with articles that provide methods for performing these techniques...read more
By Wolfgang Engel (editor)

Hardcover:

9781584504252 | Hardcover with CD edition (Charles River Media, January 6, 2006), cover price $59.95 | About this edition: 2006 FrontLine Award Winner.

cover image for 9781584503576
Product Description: Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming...read more
By Wolfgang Engel (editor)

Hardcover:

9781584503576 | Hardcover with CD edition (Charles River Media, January 15, 2005), cover price $59.95 | About this edition: Welcome to the latest volume of ShaderX!

cover image for 9781584503491
A definitive guide to shader programming teaches techniques like shadow mapping, displacement mapping, and high-dynamic lighting, which allows game programmers to create unique games and graphics. Original. (Advanced)

Paperback:

9781584503491 | Pap/cdr edition (Charles River Media, September 30, 2004), cover price $49.95 | About this edition: A definitive guide to shader programming teaches techniques like shadow mapping, displacement mapping, and high-dynamic lighting, which allows game programmers to create unique games and graphics.

displaying 1 to 13 | at end