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By
Garry Young
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Bibliographic Detail
Publisher
Acumen Pub Ltd
Publication date
March 31, 2013
Pages
183
Binding
Paperback
Book category
Adult Non-Fiction
ISBN-13
9781844655502
ISBN-10
1844655504
Dimensions
0.75 by 6.25 by 9.25 in.
Weight
0.65 lbs.
Published in
Great Britain
Original list price
$39.95
Amazon.com says people who bought this book also bought:
The Art of Failure | Values at Play in Digital Games | Philosophy Through Video Games
The Art of Failure | Values at Play in Digital Games | Philosophy Through Video Games
Summaries and Reviews
Amazon.com description: Product Description: Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?
Editions
Hardcover
from Acumen Pub Ltd (March 31, 2013)
9781844655496 | details & prices | 183 pages | 6.25 × 9.25 × 0.75 in. | 0.94 lbs | List price $120.00
About: Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality.
About: Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality.
Paperback
The price comparison is for this edition
from Acumen Pub Ltd (March 31, 2013)
9781844655502 | details & prices | 183 pages | 6.25 × 9.25 × 0.75 in. | 0.65 lbs | List price $39.95
About: Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality.
About: Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality.
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