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Shaderx 3: Advanced Rendering With DirectX And OpenGL
By Wolfgang Engel (editor)
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Bibliographic Detail
Publisher Charles River Media
Publication date January 15, 2005
Pages 630
Binding Hardcover
Edition Hardcover with CD
Book category Adult Non-Fiction
ISBN-13 9781584503576
ISBN-10 1584503572
Dimensions 1.50 by 7.50 by 9.50 in.
Weight 2.80 lbs.
Availability§ Out of Print
Original list price $59.95
§As reported by publisher
Amazon.com says people who bought this book also bought:
Shader X7 | Shader X6 | Shader X5 | GPU Pro | Game Programming Gems 5 | ShaderX4 | Shaderx2 | Direct3d Shaderx | Shaderx 2
Summaries and Reviews
Amazon.com description: Product Description: Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

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Hardcover
Book cover for 9781584503576
 
The price comparison is for this edition
Hardcover with CD edition from Charles River Media (January 15, 2005)
9781584503576 | details & prices | 630 pages | 7.50 × 9.50 × 1.50 in. | 2.80 lbs | List price $59.95
About: Welcome to the latest volume of ShaderX!

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