Cracking the Coding Interview: 189 Programming Questions and Solutions | Swift Programming | Learning AV Foundation | OpenGL ES 2 for Android | OpenGL ES 3.0 Programming Guide | Objective-C Programming | iPhone 3D Programming | Cocoa Design Patterns | OpenGL ES 2.0 Programming Guide
Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad
OpenGL ES technology underlies the user interface and graphical capabilities of AppleÃ¢ÂÂs iPhone, iPod touch, and iPadÃ¢ÂÂas well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most ofÃÂ Open GL ES in AppleÃ¢ÂÂs iOS environment.
This highly anticipated title focuses on modern, efficient approaches that use the newest versions ofÃÂ OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage AppleÃ¢ÂÂs powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.
If youÃ¢ÂÂve written C or C++ code and knowÃÂ object-oriented programming basics, this titleÃÂ brings together everything you need to fullyÃÂ master OpenGL ES graphics for iOSÃ¢ÂÂincludingÃÂ downloadable examples specifically designed toÃÂ jumpstart your own projects.
Ã¢ÂÂ¢ Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture
Ã¢ÂÂ¢ Integrating Cocoa Touch with OpenGL ES to leverage the power of AppleÃ¢ÂÂs platform
Ã¢ÂÂ¢ Creating textures from start to finish: opacity, blending, multi-texturing, and compression
Ã¢ÂÂ¢ Simulating ambient, diffuse, and specular light
Ã¢ÂÂ¢ Using transformations to render 3D geometric objects from any point of view
Ã¢ÂÂ¢ Animating scenes by controlling time through application logic
Ã¢ÂÂ¢ Partitioning data to draw expansive outdoor scenes with rolling terrain
Ã¢ÂÂ¢ Detecting and handling user interaction with 3D geometry
Ã¢ÂÂ¢ Implementing special effects ranging from skyboxes to particles and billboards
Ã¢ÂÂ¢ Systematically optimizing graphics performance
Ã¢ÂÂ¢ Understanding the essential linear algebra concepts used in computer graphics
Ã¢ÂÂ¢ Designing and constructing a complete simulation that incorporates everything youÃ¢ÂÂve learned
About: Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad Â OpenGL ES technology underlies the user interface and graphical capabilities of Appleâs iPhone, iPod touch, and iPadâas well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones.
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