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Core Techniques and Algorithms in Game Programming
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Bibliographic Detail
Publisher New Riders Pub
Publication date September 1, 2003
Pages 700
Binding Paperback
Book category Adult Non-Fiction
ISBN-13 9780131020092
ISBN-10 0131020099
Dimensions 1.50 by 7.25 by 9 in.
Weight 3.15 lbs.
Availability§ Publisher Out of Stock Indefinitely
Original list price $54.99
§As reported by publisher
Summaries and Reviews
Summary
Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)
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Paperback
Book cover for 9780131020092
 
The price comparison is for this edition
from New Riders Pub (September 1, 2003)
9780131020092 | details & prices | 700 pages | 7.25 × 9.00 × 1.50 in. | 3.15 lbs | List price $54.99
About: Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs.

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