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Physics For Games Programmers
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Paperback
from Apress (April 25, 2005)
9781590594728 | details & prices | 444 pages | 7.00 × 9.25 × 1.00 in. | 1.62 lbs | List price $44.99
About: Illustrates how to use physics to infuse compelling and realistic action into game programming through mathematical models that accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
About: Illustrates how to use physics to infuse compelling and realistic action into game programming through mathematical models that accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.