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Tables of Contents for Gurps Traveller
Chapter/Section Title
Page #
Page Count
Introduction
4
1
About the Author
4
1
The Traveller News Service
4
1
About GURPS
4
1
The Universe of the Third Imperium
5
8
The Imperium
5
1
Only a Dream
5
1
Map of the Imperium
6
3
In a Nutshell
8
1
We are Not Alone
9
2
The Six Races
10
1
Campaigns
11
2
Selling the Moon-Wholesale
11
1
Mercenaries-Travel to Distant Worlds, Meet Exotic Beings... and Kill Them
11
1
Reflections of a Grognard
11
1
Politics, Diplomacy, and Espionage
12
1
Lawbreakers and Law Enforcers
12
1
Rebels Against the Empire
12
1
Strange New Worlds
12
1
Good Guys and Bad Guys
12
1
Details of a Universe
13
69
FTL Travel-The Jump Drive
13
1
Government
13
1
The Metric System
13
1
Religion in the Third Imperium
14
1
Nanotechnology
14
1
A Chronology of the Traveller Universe
15
4
Cybertechnology
16
2
Robots and Artificial Intelligence
18
1
Library Data
19
1
A
19
4
The Information Age
19
1
Planetary Statistics
20
1
Why the Ancients?
20
1
Aslan
21
1
Aliens
22
1
B
23
1
The Year of the Four Emperors
23
1
C
24
4
Capital
24
1
Starship Wayward Debarre
25
1
Roman Roots
26
1
Jesedipere
27
1
D
28
3
Faldor
28
1
Droyne and Chirpers
29
1
The Alternate Dulinor
30
1
E
31
1
Emperors of the Third Imperium
31
1
F
32
2
Wars and Rumors of Wars
32
1
A Concise History of Ziru Sirka, Part I
33
1
G
34
1
H
35
4
Travellers' Aid Society
35
1
Customs
36
2
Other Holidays
38
1
Off to a Bad Start
38
1
I
39
1
Calendar Conversion Table
39
5
Ine Givar
39
1
At Standard Noon, 062-1120
40
1
``I have a bad feeling about this...''
41
1
Coreward Encounter
41
1
A Concise History of Ziru Sirka, Part II
42
2
J
44
1
Alternate FTL Drives
44
1
Further Research Is Needed
44
1
K
45
2
Rightness
45
1
Disgusting?
46
1
L
47
1
A Concise History of Ziru Sirka, Part III
47
1
M
48
2
A Concise History of Ziru Sirka, Part IV
49
1
N
50
2
Nuclear Damper Technology
51
1
O
52
1
The Regina System
52
1
P
53
3
The Phoenix Project
53
1
Psionics
54
2
R
56
3
A Concise History of Ziru Sirka, Part V
56
2
A Concise History of Ziru Sirka, Part VI
58
1
S
59
8
Peacekeepers
60
1
Quid Nomine?
61
1
The Terra System
62
1
Solomani Names
63
1
Starports: Extrality
64
1
Blood Bonds
65
1
Square Pegs?
66
1
T
67
4
Is the Truth Really Out There?
67
1
A Great Golden Crown
68
1
The Lifeblood of Empire
68
1
Trade Routes
69
1
K'kree Religion
70
1
V
71
6
Epithets
73
1
Other Times, Other Places
74
1
A Matter of Taste
75
1
Vilani Conservatism
76
1
W
77
1
Vilani Names
77
1
X
78
1
Y
78
1
Z
78
2
Low Passage
78
1
Middle Passage
78
1
High Passage
78
1
Zhodani-Imperial Relations
79
1
For Game Masters Only
80
2
The Mystery of the Ancients
80
1
Imperiallines
80
1
Longbow II
81
1
Secrets
81
1
Characters
82
25
Creating a Character
82
1
Careers
82
1
Tech Levels
82
1
Status and Cost of Living Table
83
1
Vargr
83
1
Advantages, Disadvantages, and Quirks
84
2
Zhodani
84
1
New Advantage: Ship Patron
84
2
Character Templates
86
20
Letters of Marque
86
1
Athlete
87
1
Attorney
87
1
Barbarian
88
1
Belter
88
1
Bounty Hunter
89
1
Bureaucrat
89
1
Computer Technician
90
1
Corsair
90
1
Diplomat
91
1
Engineer
91
1
Entertainer
92
1
Farmer
92
1
Hunter/Guide
93
1
Journalist/Reporter
93
1
Law Enforcer
94
1
Manager
94
1
Martial Artist
95
1
Mechanic/Technician
95
1
Medical Doctor
96
1
Medical Technician
96
1
Merchant
97
1
Professor
97
1
Rogue
98
1
Scientist
98
1
Scout
99
1
Undercover Agent
99
1
Wealthy Traveler
100
1
Army (Enlisted)
100
1
Army (Officer)
101
1
Army Aviation (Enlisted)
101
1
Army Aviation (Officer)
102
1
Marine (Enlisted)
102
1
Marine (Officer)
103
1
Marine Commando (Enlisted)
103
1
Marine Commando (Officer)
104
1
Navy (Enlisted)
104
1
Navy (Officer)
105
1
Navy Aviation (Officer)
105
1
Job Table
106
1
Equipment and Supplies
107
12
Gravitic Technology
107
1
Energy Storage Technology
107
1
Medical Technology
107
1
Beam Weapon Technology
107
1
Tech Levels
107
1
Meson Technology
108
1
Electronics Technology
108
1
Force Field Technology
108
1
Technical Difficulties
108
1
Low Berths
108
1
Neural Interface, Implants, and Cybernetics
109
1
Ultra-Tech Melee Weapons
109
1
Psionic Shields
109
1
Drugs
109
1
Illegal Drugs
109
1
Weapons
109
1
Personal Slug Throwers
109
1
Energy Weapons
110
1
Hand Grenades
110
1
RAM Grenades
110
1
Ammunition Notes
111
1
Design Your Own!
111
1
GURPS Traveller
Special Rules
111
1
Personal Equipment
112
2
Traveller Weapon Tables
114
3
Armor and Protective Gear
117
2
Travel, Trade, and Commerce
119
5
How to Get There
119
1
Interplanetary Travel
119
1
Travel Times
119
1
Planetfalls
119
1
Interstellar Travel
120
2
Jump
120
1
Gas Giants
120
1
Misdirected Jump Table
120
1
Mishaps
121
1
Detection of Jump
121
1
Refined and Unrefined Fuel
121
1
Interstellar Mapping
122
1
Trade and Commerce
122
1
Revenue
122
1
Interstellar Mapping
122
1
Merchant Ship Revenues
122
1
Planets
123
1
Character Conversions
124
6
Statistics
124
1
Intelligence vs. Education
124
1
Skills
125
1
Skill Comparison Tables
125
5
Jack-of-All-Trades
125
4
Advantages, Disadvantage, and Quirks
129
1
APPENDIX A: STARSHIPS
130
19
Sulieman-Class Scout/Courier
130
1
Sulieman II-Class Seeker
130
2
Deck Plans
131
1
Beowulf-Class Free Trader
132
3
Deck Plans
133
2
Empress Marava-Class Far Trader
135
1
Vanderbilt-Class Yacht
136
1
Lady of Shallot-Class Yacht
136
1
Animal-Class Safari Ship
137
1
Rampart-Class Fighter
138
1
Iramda-Class Fighter
138
1
10-ton Launch
139
1
10-ton Lifeboat
139
1
Broadsword-Class Mercenary Cruiser
139
1
20-ton Gig
140
1
30-ton Ship's Boat
140
1
40-ton Fuel Skimmer
140
1
40-ton Pinnace
141
1
100-ton Shuttle
141
1
100-ton Interplanetary Shuttle
141
1
50-ton Modular Cutter
142
2
Dragon-Class SDB
144
1
Kugashin-Class Lab Ship
145
1
Akkigish-Class Subsidized Merchant
146
1
ATV, Tracked
147
1
Air/Raft, Open Topped
147
1
Ground Car
148
1
ATV, Wheeled
148
1
APPENDIX B: MODULAR STARSHIP DESIGN
149
14
Crew Requirements
149
1
Design Sequence
150
1
Step 1-Hull Design
150
1
Hull Table
151
1
Step 2-Turrets and Bays
151
1
Turret and Bay Table
151
4
Interior Facilities
151
1
Step 3-Armor
152
1
Step 4-Other Surface Features
152
1
Step 5-Component Modules
153
1
Creating Deckplans
153
1
GURPS Vehicles Conversions
154
1
Module Table
155
1
Creating Non-Standard Hulls
155
1
Step 6-Bay and Turret Armament
156
1
Armament Table
156
2
Design Your Own Modules!
156
1
Jump Drives in GURPS Vehicles
157
1
Beam Weapons Combat Table
158
1
Step 7-Statistics
158
1
Step 8-Performance
158
1
SIM-10 Missile (TL10)
158
1
Step 9-Finalization
159
1
Advanced Design Options
159
1
SIM-12 Missile (TL12)
159
1
After-Market Mods
159
1
Starship Operations
160
1
Bridge Systems
160
1
Communication Range Table
160
1
Ship Codes
160
1
Sensor Range Table
161
1
Computer Table
161
2
APPENDIX C: SPACE COMBAT
163
12
Sequence of Action
164
6
1. Detection and Communication
165
1
2. Manuever Phase
166
1
3. Movement Phase
167
1
4. Direct Fire Phase
167
2
5. Collision and Point Defense Phase
169
1
6. Launching/Docking Phase
169
1
7. Damage Control Phase
170
1
Celestial Bodies
170
3
Miscellaneous Situations
171
2
Space Weapons Table
173
1
Space Range Table
173
1
Sensor Modifiers
173
1
Gunnery Modifiers
173
1
Major Damage Table
174
1
Gurps Vehicles-Designed Spacecraft
174
1
Rof Bonus Table
174
1
Index
175