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Tables of Contents for Gurps Undead
Chapter/Section Title
Page #
Page Count
Introduction
4
1
Using this Book
4
1
About the Author
4
1
About GURPS
4
1
At the Door of the Crypt
5
28
Religion and the Undead
6
2
Spiritualism
6
1
Eschatology
6
1
Thanatology
6
1
Funerary Rites
7
1
The Soul
7
1
A Brief History of the Undead
8
9
The Earliest Beliefs
8
1
Ancient and Classical Beliefs
9
1
Death, Earth and the Mother Goddess
10
2
Eastern Beliefs
12
1
Death Gods
12
2
The Middle Ages
14
1
Pre-Columbian America
15
1
The Age of Reason
15
1
Demons and Angels
15
1
The Age of Industry
16
1
The Modern World
16
1
Today's Undead
17
3
Cinematic Undead
17
1
Iconography of Undeath
17
1
Fantasy Undead
18
1
Horror Undead
19
1
The Trappings of Undeath
20
13
Mortal Remains
20
1
The Pathology of Death
20
3
The Tomb
23
1
Embalming and Mummification
23
2
Deep Freeze
25
1
Grave Robbery
26
3
Tomb Trappings
29
4
Dealing with the Dead
33
16
Awakening the Dead
34
10
The Restless Dead: Ghosts, Revenants and Tomb Guardians
34
1
Rising from the Dead
34
1
Tomb Violations
35
1
Contagion
36
1
The Willful Dead: Vampires, Liches and Wraiths
37
1
Making Zombis
37
1
Necromancy
38
1
Spells for Raising the Dead
39
1
The Enslaved Dead: Zombies, Duppies and Undead Minions
40
2
Poseurs
42
2
The Undead Condition
44
3
Undead Strengths
44
1
Undead Weaknesses
45
1
The Cost of Undeath
45
1
Undead Repellant
45
2
Killing the Undead
47
2
Spells Against the Undead
47
1
The Killing Blow
48
1
Keeping `em Down
48
1
The Mechanics of Reanimation
49
18
Form
50
5
Corporeal Undead
50
1
Spectral Undead
51
4
Motivation
55
1
Restless Dead
55
1
Willful Dead
55
1
Enslaved Dead
56
1
Special Powers
56
7
Attribute Modifiers
57
1
Advantages
57
2
New Advantages
59
1
Mitigating or Removing Disadvantages
60
1
Innate Spells
61
1
Inherent Magic (Knacks)
62
1
Psionics and Super Powers
63
1
Skills
63
1
Special Weaknesses
63
3
Needs
63
1
Repulsions
64
1
Vulnerabilities
64
1
Missing Advantages
65
1
Other Disadvantages
65
1
Fine Tuning
66
1
The Mortuary
67
22
Ghost
68
2
Lich
70
2
Mummy
72
1
Revenant
73
2
Shade
75
2
Shadow
77
1
Skeleton
78
2
Specter
80
2
Vampire
82
2
Wight
84
2
Wraith
86
2
Zombie
88
1
OTHER UNDEAD
89
37
Nonhumans
89
1
Beasts
90
2
Sample Beasts
90
1
Undead Swarms
91
1
Weirder Undead
92
3
Undead Microbes
92
1
Undead Plants
92
1
Undead Vehicles
93
1
Variant Zombie Spells
94
1
Characters
95
16
Character Templates
95
1
Living Characters
96
7
Advantages
96
6
New Advantages
102
1
Disadvantage
102
1
Undead Character
103
8
Buying Undead Racial Templates
103
1
Magical Undead
104
1
Psionic Undead
104
1
New Disadvantage
104
1
Skills
104
1
Special Powers
105
1
Undead Character Templates
106
2
New Skills
108
1
Magic and the Undead
109
2
Campaigns
111
15
Defining the Undead
112
4
Origins
112
1
Defining Your Campaign
112
1
Types
113
1
Power Level
114
1
Interactions
115
1
Using the Undead
116
1
Quantity & Rarity
116
1
Location
116
1
Sample Campaigns
116
1
Society and the Undead
117
2
Myth, Legend & Folklore vs. Fact
117
1
Attitudes Toward the Undead
118
1
You Know Too Much: Dealing With Player Knowledge
118
1
Using and Abusing Preconceptions
118
1
Undead Foes
119
2
Monsters
119
1
Minions of Evil
119
1
Free Will and the Undead
119
1
Undead and the Law
119
1
Hunters
120
1
Dark Lords
120
1
Zombie Labor
120
1
Undead Heroes
121
2
Forbidden Ground
121
1
Passing Through the Veil
121
1
Race or Monster?
121
1
Undead, Undead Everywhere
122
1
In the Company of Corpses: Mixed Groups
122
1
Setting the Scene: A Brief History of Undead Imagery
122
1
Using Undead with Other GURPS Books
123
3
Books of the Dead
123
1
Ghost in the Machine
124
1
Undead in the Mass Combat System
125
1
Zombies & Chainsaws
125
1
BIBLIOGRAPHY
126
1
Suggested Reading
126
1
Filmography
126
1
Index
127