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Tables of Contents for Gurps Mecha
Chapter/Section Title
Page #
Page Count
Introduction
4
1
About the Author
4
1
Mecha!
5
16
Glossary
5
2
Why Mecha?
7
1
The Mech Genre: A Historical Overview
7
2
Campaign Settings
7
1
Super Battlesuits
8
1
Giant Super-Robots
8
1
Mobile Suits
8
1
Cross-Genre Mecha
9
1
Mecha Campaigns
9
12
Campaign Style
9
1
Combat, Close and Personal
9
1
Staging Combat
10
1
Mecha and Society
11
1
Tech Level of Mecha
12
1
Campaign Themes
12
1
Mecha Academy
12
1
Campaign Crossovers
13
2
Space and the Battlefield
15
2
Surviving Orbital Strikes
17
1
Anime Aliens
18
1
Game-Mastering Anime
19
1
Telegraphed Attacks
20
1
Famous Last Words
20
1
Characters
21
18
Character Types
22
11
Mecha as Starting Equipment
22
2
Mecha as Assigned Equipment
24
1
Other Races
24
4
Military Unit Compositions
28
5
Advantages, Disadvantages and Skills
33
6
Advantages
33
1
New Advantages
34
1
Disadvantages
35
2
Skills
37
2
Mecha In Action
39
31
Inside Your Mecha
40
1
In the Cockpit
40
1
Wearing Battlesuits
40
1
Battlesuit Faceplates
40
1
Mecha and Movement
41
5
General Movement Rules
41
1
Staging Combat
41
1
Fast Movement and Encumbrance
42
1
Walking
42
1
Movement in the Air
43
1
Jumping Mecha
43
1
Movement On or Under Water
44
1
Space Movement
44
2
Mecha Systems
46
3
Using Legs
46
1
Using Arms
46
1
Using Computers
46
1
Sensors
47
1
Using Comsuites
47
1
The Horizon
48
1
Mecha in Combat
49
5
Sensor Modifiers
49
1
Ranged Combat
50
1
Hand-to-Hand Combat
51
1
Collisions
51
1
Dischargers
51
1
Angle of Fire
52
1
Misses and Scattering
53
1
Homing Missiles
53
1
Effects of Damage
54
4
Mecha and Knockback
54
1
Fire and Explosions
54
1
Damage Effects
55
2
Mecha Critical Hit Table
57
1
Ammunition Explosions
57
1
Antimatter and Nuclear Power Plant Explosions
57
1
The Battlefield
58
1
Terrain
58
1
Buildings
58
1
Ejection
58
1
Optional Rules for Mecha Combat
59
6
Playability Rules
59
1
Indirect Fire
59
1
Cinematic Rules
60
1
Orbital Strikes
60
1
Dogfighting Combat
61
1
Extreme Environments
61
1
Life Support
62
1
Maintenance, Breakdowns and Repairs
63
1
Building Mecha
64
1
Power and Fuel
64
1
Ranged Weapons
65
1
Ranged Weapon Statistics
65
1
Ranged Weapons Table
66
1
Guns Table
67
1
Launcher Table
68
1
Built-In Contact Weapons
68
1
Built-In Contact Weaponry Table
69
1
Mecha Handbook
70
6
Seraph Delta (TL9)
71
1
Deathstriker (TL9)
71
1
Kuonoichi 5 (TL9)
72
1
Stormhawk (TL9)
73
1
Kamen Panzer (TL9)
73
1
Vandal (TL9)
74
1
Darkangel (TL10)
75
1
Basic Mecha Design
76
19
Concept
77
1
Military Mecha
77
1
Police Mecha
77
1
Civilian Mecha
77
1
Other Possibilities
78
1
Design Tip: Target Weight
78
1
Body and Subassemblies
78
1
Choose Subassemblies
78
1
Streamlined Mecha
78
1
Components
79
8
Leg Drivetrain
79
1
Arm Motors
79
1
Thrusters
80
1
Cockpit
81
1
Built-In Weapons
82
1
Weapon Accessories
82
1
Sensors
82
1
Comsuites
83
1
Electronic Countermeasures (ECM)
83
1
Power Systems
84
2
Fuel and Fuel Tanks
86
1
Cargo Space
86
1
Access Space
86
1
Volume and Structure
87
2
Body and Subassembly Volumes
87
1
Surface Area
87
1
Structure
88
1
Hit Points (HP)
88
1
Surface Features
89
1
Environmental Protection
89
1
Defensive Surface Features
89
1
Armor
89
1
Hardpoints (Optional)
90
1
Statistics
90
1
Dimensions (Optional)
91
1
Strength and Reach
91
1
Performance
91
2
Ground Performance
91
1
Aerial Performance
92
1
Space Performance
93
1
Appendices
93
2
Appendix 1: Hand-Held Weapons
93
1
Appendix 2: Equipment Pods
94
1
Appendix 3: Software
94
1
Appendix 4: Mecha and GURPS Space
94
1
Advanced Mecha Construction
95
16
Battlesuits
96
1
Battlesuit Design
96
1
Battlesuit Performance
97
1
Neural Interfaces
97
1
Exotic Weapons
98
2
Nuclear Missiles (TL8)
98
1
Omni-beam Projector (TL9)
98
1
Combiner Beams (TL9)
99
1
Wave Projector (TL9)
99
1
Baroque Weapons (TL9)
99
1
Other Advanced Components
100
1
Contragravity (TL12)
100
1
Personal Teleporter (TL16)
100
1
Transformable Mecha
100
3
Designing Transformable Mecha
100
2
Performance
102
1
Other Configuration Effects Activating a Transformation
103
1
Exotic Structural Options
103
1
Foot Rollers (TL8)
103
1
Armor Options
104
1
Armor and Facing
104
1
Open-Frame Armor
104
1
Cheesecake Armor
104
1
Compound Armor
104
1
Exo-Armor Husk
104
1
Exotic Surface Features
104
1
Psibernetic Web (TL9)
105
1
Force Fields
105
1
Overload Boosters (TL10)
105
1
Combining Mecha
106
2
Core/Shell Mecha
106
1
Super Combining Mecha
107
1
Exotic Technologies
108
1
Energy Exosuits (TL12+)
108
1
Anachronistic Mecha
108
1
Non-Mecha
109
1
Hand Weapons and Shields
110
1
Mecha-Sized Medieval Weapons
110
1
Shields
110
1
Cybermech Damocles
111
14
Damocles
113
1
The Gebberoth
113
1
Campaign Setting and Characters
113
1
The Galactic Hegemony
113
1
Tostag
114
1
Project Damocles
114
1
Del Karva
114
1
UNISTAR
115
1
Asog Gebberoth Arrives
115
1
Gyre
115
1
The Asig-Tostag War
116
1
Tivaak
116
1
UNISTAR
117
4
Organization
117
1
Snatches
117
1
UNISTAR Equipment
118
1
UNISTAR Installations
119
1
UNISTAR Personal Weapons and Accessories
119
1
Facing the Threat
120
1
CATSPAWS
120
1
The Gebberoth
121
3
Tostag Gebberoth
121
1
Hermes Global
121
1
Asog Gebberoth
122
1
Gebberoth Nests
122
1
UNISTAR Characters
122
1
Farside
123
1
Strange Allies
124
1
Antarctica Base
124
1
Gebberoth Mecha
124
1
Bibliography
125
2
Index
127