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Tables of Contents for Model, Rig, Animate
Chapter/Section Title
Page #
Page Count
Character Modeling
1
54
Definitions and Terms
3
1
Reference Pictures
4
1
Practice A: Displaying the Reference Picture on a Plane in the Scene
4
1
Practice B: Displaying a Reference Picture as a Background
5
1
Tutorial M1: Displaying the Skater Reference Picture
6
1
Start with a Box
7
2
Tutorial M2: Creating the Initial Box
7
1
Converting the Box
8
1
Tutorial M3: Converting the Box to an Editable Poly
8
1
Shaping with Polygons
9
7
Accessing and Selecting Polygons
9
1
Practice C: Selecting Polygons
10
1
Extruding Polygons
11
1
Practice D: Using Extrude and Bevel
12
1
Tutorial M4: Creating the Arms
13
2
Tutorial M5: Extruding the Legs
15
1
Shaping with Vertices
16
2
Tutorial M6: Shaping the Body with Vertices
17
1
Smoothing Tools
18
2
NURMS Subdivision
18
1
Practice E: Using NURMS Subdivision
18
1
MeshSmooth
19
1
Tutorial M7: Applying MeshSmooth to the Character
19
1
The Slice Tool
20
4
Practice F: Using the Slice Tool
20
1
Tutorial M8: Slicing Detail on the Arms
21
1
Shaping Overhangs
22
1
Tutorial M9: Shaping the Sleeves
22
1
Tutorial M10: Shaping the Pant Legs
23
1
The Hand
24
6
Tutorial M11: Creating the Thumb
24
1
Tutorial M12: Slicing Polygons for the Fingers
25
1
Extruding Multiple Polygons
26
1
Tutorial M13: Extruding the Fingers
26
1
Detaching and Attaching mesh Parts
27
1
Tutorial M14: Copying and Pasting the Hand
27
2
Tutorial M15: Shaping Socks, Shoes, and Body
29
1
Creating New Edges
30
4
Tutorial M16: Shaping the Collar
30
2
Chamfer and Collapse
32
1
Tutorial M17: Creating the Collar Rim
32
2
The Symmetry Modifier
34
2
Practice G: Using the Symmetry Modifier
35
1
The Multi/Sub-Object Material
36
2
Tutorial M18: Making a Material for the Body
36
2
Modeling the Head
38
1
Reference Materials
38
1
The Spherify Modifier
39
1
Tutorial M19: Creating the Head
39
1
Smoothing Groups
40
2
Tutorial M20: Smoothing and Shaping the Head
41
1
Creating Facial Details
42
6
Tutorial M21: Defining the Facial Features
42
1
Eye Sockets
43
1
Tutorial M22: Shaping the Eye Sockets
43
2
Nose Detail
45
1
Tutorial M23: Shaping the Nose
45
2
The Mouth
47
1
Tutorial M24: Extruding the Lips
47
1
Finishing the Head
48
1
Tutorial M25: Reducing the Polygon Count on the Head
48
1
Creating Facial Materials
49
2
Tutorial M26: Creating Materials for the Face
49
2
Creating the Hair
51
2
Tutorial M27: Creating the Hair
51
2
Merging
53
2
Tutorial M28: Merging the Head and Body
53
2
Character Rigging
55
88
Terms and Concepts
58
4
Coordinate Systems
58
1
Local Axes
58
1
Linking
59
1
Bones
60
1
Chains and Hierarchies
60
1
Kinematics
61
1
Character Structure
61
1
Bone Creation
62
15
Practice G: Creating a Bone Structure
63
2
Bone Tools
65
1
Practice H: Editing Bones with Bone Tools
66
1
Where Do You Put the Bones?
66
1
Tutorial RI: Creating the Leg Bones
67
5
Tutorial R2: Creating the Spine Bones
72
1
Tutorial R3: Creating Arm and Hand Bones
73
4
IK Chains
77
8
Practice J: Creating an IK Chain
78
1
IK Solvers
79
1
The HI Solver
79
1
Practice K: Creating Multiple IK Chains
80
3
Tutorial R4: Creating IK Chains for the Legs
83
2
Customization Tools
85
15
Custom Attributes
85
1
Parameter Wiring
86
1
Practice L: Creating and Wiring a Custom Attribute
87
2
Expressions
89
1
Practice M: Using Expressions
90
3
Tutorial R5: Creating the Foot Rigs
93
4
Tutorial R6: Adding Toe Roll
97
3
Rig Controls
100
6
What Should the Shapes Control?
100
1
Pivot Points
101
1
Custom Shapes
102
1
Tutorial R7: Creating a Spine Control
103
3
Controllers
106
10
List Controllers
106
1
Practice N: Using List Controllers
107
5
Tutorial R8: Completing the Spine Rig
112
4
Tools Review
116
3
Tutorial R9: Rigging the Wrist
117
2
Finger Rotations
119
4
Tutorial R10: Rigging the Finger Curls
120
3
Thumb Rotation
123
20
Tutorial R11: Determining the Thumb Rotation
124
3
Thumb Rotation Expressions
127
4
Tutorial R12: Wiring the Thumb Curl
131
3
Tutorial R13: Completing the Arm Rig
134
6
Tutorial R14: Finishing the Rig
140
3
Skinning
143
34
The Skin Modifier
145
1
Envelopes
145
1
Manual Vertex Adjustment
146
1
Angle Deformers
146
1
Practice P: Using the Skin Modifier
146
9
Character Skinning
155
22
Choosing Body Parts for Skinning
155
1
MeshSmooth and Skinning
155
1
Skin Pose
156
1
Tutorial S1: Setting the Skin Pose
156
1
Tutorial S2: Skinning the Character
157
3
Tutorial S3: Weighting Vertices Manually
160
8
Skin Mirror Mode
168
1
Tutorial S4: Mirroring Envelopes and Vertex Weights
168
2
Tutorial S5: Customizing Joints with the Joint Angle Deformer
170
2
Tutorial S6: Weighting on Multiple Bones
172
5
Character Animation
177
42
Tools in 3DS Max
180
15
Keys
180
1
Trackbar
180
1
Tutorial AI: Working with Keys
181
4
Walk Cycle
185
1
The Set Key System
186
1
Tutorial A2: Creating a Walk Cycle
187
4
Track View
191
1
Tutorial A3: Looping Animation
192
3
Animation Principles
195
5
Learning to Use the Principles
196
1
Tutorial A4: Animating an Action Sequence
197
3
Modifiers and Controllers
200
4
Modifiers
200
1
Controllers
200
1
Tutorial A5: Animating with Modifiers and Controllers
201
3
Facial Animation
204
15
Eye Animation
204
1
Tutorial A6: Animating the Eyes
205
4
Facial Expressions and Speech
209
1
Tutorial A7: Morphing Facial Expressions
210
9
Resources
219
2
Index
221