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Tables of Contents for Object Solutions
Chapter/Section Title
Page #
Page Count
First Principles
1
32
When Bad Things Happen to Good Projects
5
4
Establishing a Project's Focus
9
2
Understanding a Project's Culture
11
11
The Five Habits of Successful Object-Oriented Projects
22
7
Issues in Managing Object-Oriented Projects
29
4
Products and Process
33
36
In Search of Excellent Objects
37
6
Object-Oriented Architectures
43
11
The Artifacts of a Software Project
54
9
Establishing a Rational Design Process
63
6
The Macro Process
69
85
The One Minute Methodology
74
6
Conceptualization
80
6
Analysis
86
22
Design
108
21
Evolution
129
22
Maintenance
151
3
The Micro Process
154
31
I'm OK, My Program's OK
159
2
Identifying Classes and Objects
161
6
Identifying the Semantics of Classes and Objects
167
7
Identifying Relationships Among Classes and Objects
174
7
Implementing Classes and Objects
181
4
The Development Team
185
40
Managers Who Hate Programmers, and the Programmers Who Work For Them
191
3
Roles and Responsibilities
194
12
Resource Allocation
206
6
Technology Transfer
212
7
Tools for the Worker
219
6
Management and Planning
225
22
Everything I Need to Know I'll Learn In My Next Project
229
2
Managing Risk
231
2
Planning and Scheduling
233
3
Costing and Staffing
236
1
Monitoring, Measuring, and Testing
237
2
Documenting
239
5
Projects in Crisis
244
3
Special Topics
247
30
What They Don't Teach You in Programming Class
252
2
User-centric Systems
254
3
Data-centric Systems
257
3
Computation-centric Systems
260
2
Distributed Systems
262
3
Legacy Systems
265
2
Information Management Systems
267
3
Real Time Systems
270
4
Frameworks
274
3
Epilogue
277
2
Summary of Recommended Practices
279
14
Summary of Rules of Thumb
293
10
Glossary
303
4
Bibliography
307
4
Index
311