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Tables of Contents for Cybertext
Chapter/Section Title
Page #
Page Count
Acknowledgments
ix
 
Introduction: Ergodic Literature
1
23
The Book and the Labyrinth
1
8
Some Examples of Ergodic Literature
9
4
The Aim of This Study
13
4
What Is Cybertext?
17
7
Paradigms and Perspectives
24
34
Problems in Computer Semiotics
24
17
Textuality, Nonlinearity, and Interactivity
41
10
Cyborg Aesthetics and the ``Work in Movement''
51
7
Textonomy: A Typology of Textual Communication
58
18
Previous Efforts
59
1
Method
60
2
The Typology
62
3
The Texts
65
2
Analysis and Results
67
6
Conclusions
73
3
No Sense of an Ending: Hypertext Aesthetics
76
21
Paradigms of Hypertext
82
4
The Sense of a Novel: Micheal Joyce's Afternoon
86
4
The Rhetoric of Hyperliterature: Aporia and Epiphany
90
2
The Poetics of Conflict: Ergodics versus Narration
92
3
Transclusions
95
2
Intrigue and Discourse in the Adventure Game
97
32
A Brief History of the Genre
97
6
A Schematic Model of Internal Structure
103
3
Some Issues in Adventure Game Criticism
106
5
Intrigue, Intrigant, Intriguee
111
4
The Autistic Detective Agency: Marc Blank's Deadline
115
9
Intrigue and Discourse
124
3
The End of Story?
127
2
The Cyborg Author: Problems of Automated Poetics
129
13
The case of Racter
132
2
A Typology of Authors in the Machine-Human Continuum
134
2
Laurel's Playwright: Seducing the User
136
5
From Author Simulacrum to Cybertext
141
1
Songs from the MUD: Multiuser Discourse
142
20
Literature in the MUD?
142
7
A Historical Perspective on MUDs and Nonlocal Communication
149
3
The Aesthetics of Nonlocal Discourse
152
6
Netiquette and Discourse
158
4
Ruling the Reader: The Politics of ``Interaction''
162
16
The Death (and Politics) of the Reader
162
5
Democracy in Cybermedia
167
6
Levels of Usership
173
5
Conclusions: The Ideology of Influence
178
7
Anamorphosis versus Metamorphosis
178
4
Toward Theories of Ergodic Literature
182
3
References
185
12
Index
197