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Tables of Contents for The 3Ds Max 4 Quick Reference
Chapter/Section Title
Page #
Page Count
User Interface
User Interface Elements
2
5
Menus
2
1
Main Toolbar
3
1
Flyouts
3
1
Command Panels
4
1
Viewports
4
1
Resizing Viewports
4
1
Viewport Pop-Up Menu
5
1
Quad Menu
5
1
Other Controls
6
1
Status Area
6
1
Toggles
6
1
Time Controls
6
1
Viewport Navigation Controls
7
1
Customizing The User Interface
7
3
Colors
8
1
Toolbars
8
1
Docking and Floating Toolbars
8
1
Creating a Custom Toolbar
9
1
Tab Panel
9
1
Saving and Loading a Custom UI
9
1
New in 3DS Max 4
10
1
Summary
10
2
Modeling
Quick Start
12
22
Creating a Sphere
12
1
Zooming
13
2
Creating the Tabletop and Teapot
15
2
Moving the Objects
17
1
Resizing Objects
18
3
Rendering the Scene
21
1
Changing the Background Color
22
1
Adjusting a Viewport
23
2
Creating a Shape
25
1
Modifying a Shape
26
2
Applying a Modifier
28
2
Applying a Bend Modifier
30
2
Creating an Extended Primitive
32
1
Saving the Scene
33
1
Summary
34
1
Workflow
34
1
Gather Reference Materials
34
1
Decide on an Approach
34
1
Create Basic Objects or Shapes
34
1
Use Modifiers
34
1
New Features in 3DS MAX 4
35
3
Hose Primitive
35
1
HSDS Modifier
36
1
Editable Poly
37
1
Tips and Techniques
38
4
Know Your Tools
38
1
Use Reference Materials
39
1
Choose the Right Level of Detail
39
1
Use More Than One Approach
39
3
Lights & Cameras
Quick Start
42
14
Setting up the Objects
42
1
Placing the First Light
43
3
Moving the Spot Light
46
1
Placing the Camera
47
3
Placing a Fill Light
50
1
Enabling Shadows
51
1
Increasing Contrast
52
1
Adjusting Hotpot and Falloff
53
2
Summary
55
1
Workflow
56
1
Planning
56
1
Placing the CAMERA
56
1
Placing Lights
56
1
Rendering Tests
56
1
New Features in 3DS MAX 4
57
1
ActiveShade View
57
1
Tips and Techniques
58
6
Lights in Life
58
1
Lights in 3ds max 4
59
2
Rendering Aspect Ratio
61
1
Scene Composition
61
3
Materials
Quick Start
64
14
Scene Setup
64
1
Loading a Material
65
4
Assigning the Material to an Object
69
1
Creating Custom Materials
70
2
Creating a Custom Material with a Map
72
2
Working with Parent and Child Levels
74
2
Mapping Coordinates
76
1
Tiling
77
1
Summary
78
1
Workflow
78
1
Which Maps?
78
1
Determine Mapping Coordinates
78
1
Material Creation
78
1
Apply Materials
79
1
Rendering Tests
79
1
New Features in 3DS MAX 4
79
1
Tips and Techniques
79
5
Naming Materials
79
1
Reflection
79
1
Refraction
80
4
Animation
Quick Start
84
16
Setting up the Scene
84
1
Animating the Ball
85
1
Squashing the Ball
86
1
Adjusting the Squash
87
1
Preparing Track View
88
1
Copying Keys
89
1
Working with Function Curves
90
2
Adjusting the Scale Function Curves
92
1
Looping the Animation
93
1
Adjusting the Looped Bounce
94
1
Linking
95
3
Applying Flex to the Cylinders
98
1
Summary
99
1
Workflow
100
1
Plan Your Animation
100
1
Create Objects
100
1
Link Objects and Test Linkages
100
1
Create Keyframe Animation
100
1
Adjust Keys in Track View
101
1
Use Controllers
101
1
New Features in 3DS MAX 4
101
3
Flex Modifier
101
1
Skin Modifier
101
1
Bones
101
1
IK Solvers
102
2
Tips and Techniques
104
2
Watch that Animate Button!
104
1
Track View
104
2
APPENDIX How to Use the CD
System Requirements
106
1
Installing the CD
106
1
Accessing the 3DS MAX 4 Interactive Quick Reference
107
1
Running the Installed Application
107
1
Launching from the CD
107
1
Using the 3DS MAX 4 Interactive Quick Reference
108
1
Technical Support
108