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Tables of Contents for Sams Teach Yourself Directx 7 in 24 Hours
Chapter/Section Title
Page #
Page Count
Introduction
1
2
Part I Introduction to DirectX
3
12
About DirectX---The Pieces That Make It Happen
5
10
Part II Getting Started with DirectDraw
15
80
Our First Step---DirectDraw in a Windows Application
17
22
Moving On---Grabbing Control of the System
39
16
Creating the Game Loop
55
20
Make It Move---DirectDraw Animation Techniques
75
20
Part III Adding Music and Sound
95
38
DirectSound---Adding Ambience and Sound Effects to Your Game
97
16
Applying DirectSound
113
20
Part IV Welcome to 3D
133
76
DirectMusic---Interactive Music
135
18
Applying DirectMusic
153
28
Introduction to 3D Concepts
181
16
Rendering the 3D Scene
197
12
Part V Input Devices
209
74
Creating Our First Direct3D Application
211
36
Adding Textures and Z-Buffers to the Scene
247
18
Adding Realism Through Lighting
265
18
Part VI Direct3D Immediate Mode
283
116
Importing 3D Objects and Animations Into the Scene
285
24
Modeling a Complex World---Applying Physics and Object Hierarchies
309
24
Introducing DirectInput---Getting User Input
333
22
Getting Through to the User---Force Feedback
355
20
3D Sound---From Panning to Doppler Effects
375
24
Part VII DirectPlay
399
48
Putting Your Game on the Net---Writing Multiplayer Titles
401
26
Game Central---Creating Lobbies
427
20
Part VIII The DirectMedia SDK
447
64
Adding Video with DirectShow
449
16
Bring Surfaces to Life with DirectX Transform
465
22
Integrating Media Into Web Pages and Applications with DirectAnimation
487
24
Part IX Appendixes
511
30
A Answers
513
22
B Prepare Your Application for Distribution with DirectSetup
535
6
Index
541