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Tables of Contents for One Jump Ahead
Chapter/Section Title
Page #
Page Count
Preface
vii
4
Acknowledgments
xi
 
I Can't Lose
1
4
The Opening
5
34
1. This Was Going to Be Easy
5
21
2. Bottomless Well
26
13
The Middlegame
39
390
3. Valuable Lessons
39
18
4. The Illusion of Intelligence
57
19
5. A Nobel Turing Trio
76
14
6. Didn't Samuel Solve That Game?
90
13
7. The Case for the Prosecution
103
31
8. You Look Like a Checkers Player
134
13
9. The Fudge Factor
147
27
10. I Feel Like a Teenager Again
174
29
11. Gentlemen, Start Your Engines
203
27
12. Trust Me
230
7
13. A Wake-Up Call
237
16
14. Prelude to Disaster
253
31
15. Programmed by God
284
25
16. Divine Intervention
309
25
17. Dissension Among the Ranks
334
30
18. Home Away From Home
364
20
19. It's a Draw!
384
13
20. Let Me Suggest the Unthinkable
397
32
Behind the Electronic Facade
follows page 252
 
The Endgame
429
26
21. Gentlemen's Agreement
429
12
22. I'm Ready to Go
441
9
23. Get a Life, Jonathan
450
5
Epilogue
455
2
Appendix A: Further Reading
457
3
Appendix B: Tinsley's Record
460
3
Appendix C: Tinsley's Losses
463
1
Appendix D: Chinook's Record
464
1
Appendix E: Chinook Technical Specifications
465
2
Appendix F: Tinsley-Chinook Games
467
14
Index
481