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Tables of Contents for The Language of New Media
Chapter/Section Title
Page #
Page Count
Foreword
Mark Tribe
x
Prologue: Vertov's Dataset
xiv
Acknowledgments
xxvii
Introduction
2
1
A Personal Chronology
3
3
Theory of the Present
6
2
Mapping New Media: Method
8
3
Mapping New Media: Organization
11
1
The Terms: Language, Object, Representation
12
6
What Is New Media?
18
44
How Media Became New
21
6
Principles of New Media
27
22
Numerical Representation
27
3
Modularity
30
2
Automation
32
4
Variability
36
9
Transcoding
45
4
What New Media Is Not
49
13
Cinema as New Media
50
2
The Myth of the Digital
52
3
The Myth of Interactivity
55
7
The Interface
62
54
The Language of Cultural Interfaces
69
25
Cultural Interfaces
69
4
Printed Word
73
5
Cinema
78
10
HCI: Representation versus Control
88
6
The Screen and the User
94
22
A Screen's Genealogy
95
8
The Screen and the Body
103
8
Representation versus Simulation
111
5
The Operations
116
60
Menus, Filters, Plug-Ins
123
13
The Logic of Selection
123
6
``Postmodernism'' and Photoshop
129
3
From Object to Signal
132
4
Compositing
136
25
From Image Streams to Modular Media
136
5
The Resistance to Montage
141
4
Archeology of Compositing: Cinema
145
4
Archeology of Compositing: Video
149
3
Digital Compositing
152
3
Compositing and New Types of Montage
155
6
Teleaction
161
15
Representation versus Communication
161
3
Telepresence: Illusion versus Action
164
3
Image-Instruments
167
1
Telecommunication
168
2
Distance and Aura
170
6
The Illusions
176
36
Synthetic Realism and Its Discontents
184
15
Technology and Style in Cinema
185
3
Technology and Style in Computer Animation
188
7
The Icons of Mimesis
195
4
The Synthetic Image and Its Subject
199
6
Georges Melies, the Father of Computer Graphics
200
1
Jurassic Park and Socialist Realism
201
4
Illusion, Narrative, and Interactivity
205
7
The Forms
212
74
The Database
218
26
The Database Logic
218
3
Data and Algorithm
221
4
Database and Narrative
225
4
Paradigm and Syntagm
229
4
A Database Complex
233
4
Database Cinema: Greenaway and Vertov
237
7
Navigable Space
244
42
Doom and Myst
244
9
Computer Space
253
6
The Poetics of Navigation
259
9
The Navigator and the Explorer
268
5
Kino-Eye and Simulators
273
8
EVE and Place
281
5
What Is Cinema?
286
49
Digital Cinema and the History of a Moving Image
293
16
Cinema, the Art of the Index
293
3
A Brief Archeology of Moving Pictures
296
2
From Animation to Cinema
298
2
Cinema Redefined
300
7
From Kino-Eye to Kino-Brush
307
2
The New Language of Cinema
309
26
Cinematic and Graphic: Cinegratography
309
5
The New Temporality: The Loop as a Narrative Engine
314
8
Spatial Montage and Macrocinema
322
4
Cinema as an Information Space
326
4
Cinema as a Code
330
5
Index
335
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