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Tables of Contents for Flash 5 for Windows and Macintosh
Chapter/Section Title
Page #
Page Count
Introduction
xi
 
The Flash Editor
1
30
Understanding Flash Basics
2
2
Touring the Flash Editor
4
1
About the Timeline
5
2
About the Stage
7
3
Using Grids
10
2
Using Rulers and Guides
12
2
Working with Snapping
14
2
About the Toolbox
16
2
Viewing Graphics at Various Magnifications
18
2
About Panels
20
2
Working with Grouped Panels
22
2
Using Custom Panel Sets
24
2
Customizing Keyboard Shortcuts
26
5
Creating Simple Graphics
31
38
Touring the Toolbox
32
1
Setting Stroke Attributes
33
4
Setting Fill Attributes
37
1
Using the Line Tool
38
1
Using the Oval and Rectangle Tools
39
4
Using the Pencil Tool with Assistance
43
2
Controlling the Amount of Assistance You Get
45
1
Using the Pencil Tool Without Assistance
46
1
Using the Pen Tool: Straight Line Segments
47
3
Using the Pen Tool: Curved Line Segments
50
2
Using the Paint Bucket
52
2
Using the Brush Tool in Normal Mode
54
3
Using the Text Tool
57
2
Setting Text Attributes
59
1
Setting Character Attributes
60
5
Setting Paragraph Attributes
65
4
Modifying Simple Graphics
69
74
Setting Selection Preferences
70
1
Selecting Lines with the Arrow Tool
71
2
Selecting Fills with the Arrow Tool
73
1
Using a Selection Rectangle
74
1
Using the Lasso Tool
75
2
Selecting Partial Elements
77
2
Deselecting Elements
79
1
Repositioning Elements Manually
80
2
Repositioning Elements with the Info Panel
82
2
Performing Basic Editing Tasks: Cut, Copy, Paste
84
2
About Paste Special (Windows)
86
2
Editing Existing Elements with Assistance
88
2
Moving End Points with the Arrow Tool
90
1
Moving Points with the Subselection Tool
91
2
Reshaping Lines
93
1
Reshaping Curves with the Arrow Tool
94
2
Reshaping Curves with the Subselection Tool
96
2
Converting, Removing, and Adding Points
98
3
Reshaping Fills
101
2
Changing the Size of Graphic Elements
103
4
Reorienting Graphic Elements
107
4
Modifying Strokes
111
4
Using the Eraser Tool in Normal Mode
115
1
Using the Faucet Modifier
116
1
Modifying Fill Colors
117
2
Creating Solid Colors: Mixer Panel
119
3
Creating Solid Colors: Color Picker
122
2
Creating New Gradients
124
4
Creating Color Sets
128
4
Putting Gradients to Work
132
2
Modifying Applied Gradients
134
3
Applying Attributes of One Graphic Element to Another
137
2
Converting Lines to Fills
139
4
Complex Graphics on a Single Layer
143
30
When Lines Intersect Lines
144
2
When Lines and Fills Interact
146
2
When Shapes Interact
148
2
Understanding Grouping
150
1
Working with Grouped Objects
151
3
Controlling the Stacking Order
154
3
Editing Groups
157
2
Aligning Elements
159
3
Using the Complex Paint Modes with the Brush
162
4
Applying Gradients to Multipart Shapes
166
2
Using the Eraser Tool with Multiple Shapes
168
5
Graphics on Multiple Layers
173
22
Touring the Timeline's Layer Features
174
1
Creating and Deleting Layers
175
2
Controlling Layers via the Dialog Box
177
3
Controlling Layers via the Timeline
180
3
Working with Graphics on Different Layers
183
2
Controlling the Stacking Order of Layers
185
1
Working with Guide Layers
186
2
Working with Mask Layers
188
4
Cutting and Pasting Between Layers
192
3
Saving and Reusing Graphic Objects
195
30
Understanding the Library Window
196
2
Understanding Library Window Views
198
2
Understanding Library Hierarchy
200
3
Converting Graphics to Symbols
203
2
Creating New Symbols from Scratch
205
2
Using Symbol Instances
207
2
Modifying Symbol Instances
209
4
Swapping One Symbol Instance for Another
213
2
Editing Symbols
215
2
Copying Symbols
217
1
Converting Symbol Instances to Graphics
218
1
Creating Shared Libraries
219
4
Using Font Symbols
223
2
Using Non-Flash Graphics
225
18
Importing Non-Flash Graphics
226
4
Using the Clipboard to Import Graphics
230
2
Turning Bitmaps into Vector Graphics
232
2
Using Bitmaps As Fills
234
2
Modifying Bitmapped Fills
236
3
Using the Magic Wand Tool
239
4
Frame-by- Frame Animations
243
34
Using the Timeline
244
3
Creating Keyframes
247
4
Creating In-Between Frames
251
2
Selecting Frames
253
3
Manipulating Frames in One Layer
256
3
Removing Frames
259
4
Making a Simple Frame-by-Frame Animation
263
2
Previewing the Action
265
3
Smoothing the Animation by Adding Keyframes
268
2
Using Onion Skinning
270
2
Editing Multiple Frames
272
2
Understanding Frame Rate
274
1
Varying the Speed of Animations
275
2
Animation with Motion Tweening
277
26
Creating a Bouncing Ball with Motion Tweening
278
4
Setting the Tween Property
282
3
Ending a Motion Tween
285
1
Adding Keyframes to Motion Tweens
286
1
Animating Color Effects
287
1
Animating Graphics That Change Size
288
2
Rotating and Spinning Graphics
290
3
Moving Graphics in Straight Lines
293
2
Moving Graphics Along a Path
295
3
Orienting Graphics to a Motion Path
298
2
Changing Tween Speed
300
3
Animation with Shape Tweening
303
16
Creating a Bouncing Ball with Shape Tweening
304
4
Morphing Simple Lines and Fills
308
3
Shape-Tweening Multiple Objects
311
2
Transforming a Simple Shape into a Complex Shape
313
4
Creating Shapes That Move As They Change
317
2
More-Complex Animation Tasks
319
32
Understanding Scenes
320
3
Manipulating Frames in Multiple Layers
323
3
Animating Multiple Motion Tweens
326
5
Animating Shape Tweens in Multiple-Part Graphics
331
2
Reversing Frames
333
2
Combining Tweening with Frame-by-Frame Techniques
335
2
Using Animated Masks
337
4
Saving Animations As Graphic Symbols
341
3
Using Animated Graphic Symbols
344
2
Saving Animations As Movie-Clip Symbols
346
2
Using Movie-Clip Symbols
348
3
Interactivity with Simple Frame Actions
351
20
Using the Actions Panel
352
3
Organizing Actions
355
1
Choosing Actions
356
3
Adding Actions to a Frame
359
3
Editing the Actions List
362
2
Using Frame Labels and Comments
364
2
Using Stop Actions
366
1
Using Go To Actions
367
3
Previewing Actions in Action
370
1
Interactivity with Objects
371
34
Creating a Basic Rollover Button
372
5
Previewing Buttons in Movie-Editing Mode
377
1
Creating Buttons That Change Shape
378
3
Creating a Fully Animated Button
381
2
Adding Actions to Buttons
383
5
Using On Mouse Event
388
3
Creating Buttons That Respond to Mouse Events
391
3
Triggering Button Actions from the Keyboard
394
2
Creating an Invisible Button
396
2
Creating a Button with Multiple Hot Spots
398
3
Adding Actions to Movie Clips
401
3
Previewing Button and Movie-Clip Actions in Test Mode
404
1
Adding Sound to Your Movies
405
28
Using Sounds in Flash
406
1
Importing Sounds
407
2
Organizing Sounds in Separate Layers
409
2
Adjusting Sound-Layer Height
411
1
Adding Sounds to Frames
412
3
Adding Sounds to Buttons
415
2
Using Event Sounds
417
4
Using Start Sounds
421
1
Using Streaming Sounds
422
3
Stopping Sounds
425
2
Looping Sounds
427
1
Editing Sounds
428
5
Introducing Complex Interactivity
433
32
Using Expressions and Variables
434
5
Using Conditional Actions
439
4
Loading New Files
443
5
Controlling Nested Timelines
448
5
Using FSCommand
453
4
Using SmartClips
457
4
Using the Movie Explorer
461
4
Delivering Movies to Your Audience
465
38
Preparing Your Movie for Optimal Playback
466
3
Publishing and Exporting
469
3
Working with Flash Player Settings
472
4
Publishing HTML for Flash Player Files
476
3
Controlling Movie Placement in the Browser
479
5
Using HTML for Alternative Images
484
5
Using Other Publish Settings
489
3
Creating Projectors
492
1
Setting MIME Types on Your Server
493
2
Exporting Flash to Other Formats
495
2
Printing from Flash
497
2
Printing from Flash Player
499
4
Appendix A: Keyboard Shortcuts
503
4
Index
507