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graphics processing units programming matches 13 work(s)
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Product Description: Electronic Structure Calculations on Graphics Processing Units: From Quantum Chemistry to Condensed Matter Physics provides an overview of computing on graphics processing units (GPUs), a brief introduction to GPU programming, and the latest examples of code developments and applications for the most widely used electronic structure methods...read more
Hardcover:
9781118661789 | John Wiley & Sons Inc, April 25, 2016, cover price $175.00 | About this edition: Electronic Structure Calculations on Graphics Processing Units: From Quantum Chemistry to Condensed Matter Physics provides an overview of computing on graphics processing units (GPUs), a brief introduction to GPU programming, and the latest examples of code developments and applications for the most widely used electronic structure methods.
Product Description: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike...read more
Hardcover:
9781482264616 | A K Peters Ltd, September 11, 2015, cover price $84.95 | About this edition: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Product Description: An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU)...read more
Hardcover:
9781466595354 | A K Peters Ltd, August 15, 2014, cover price $89.95 | About this edition: An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU).
Hardcover:
9781466571624 | Chapman & Hall, November 21, 2013, cover price $110.95
Product Description: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming...read more
Hardcover:
9781482208634 | A K Peters Ltd, May 20, 2014, cover price $89.95 | About this edition: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.
Product Description: GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics...read more
Hardcover:
9781466567436 | A K Peters Ltd, April 26, 2013, cover price $83.95 | About this edition: GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges.
Paperback:
9780321809469 | Prentice Hall, June 12, 2013, cover price $59.99
Product Description: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming...read more
Hardcover:
9781439887820 | A K Peters Ltd, February 21, 2012, cover price $76.95 | About this edition: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.
Product Description: GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers. One of few resources available that distills the best practices of the community of CUDA programmers, this second edition contains 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, and green computing...read more
Hardcover:
9780123859631 | Morgan Kaufmann Pub, September 28, 2011, cover price $78.95 | About this edition: GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers.
Product Description: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more...read more
Hardcover:
9781568817187 | A K Peters Ltd, March 10, 2011, cover price $79.95 | About this edition: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available.
Product Description: GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications...read more
Hardcover:
9780123849885 | Morgan Kaufmann Pub, January 24, 2011, cover price $78.95 | About this edition: GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research.
Paperback:
9780131387683 | 1 edition (Prentice Hall, July 19, 2010), cover price $49.99
Hardcover:
9780321335593 | Hardcover with CD edition (Prentice Hall, March 4, 2005), cover price $74.99 | About this edition: Provides a collection of articles that covers techniques of graphics programming, including such topics as shading, image-oriented computing, and geometric complexity.
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