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graphics processing units programming matches 13 work(s)
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Cover for 9781118661789 Cover for 9781482264616 Cover for 9781466595354 Cover for 9781466571624 Cover for 9781482208634 Cover for 9781466567436 Cover for 9780321809469 Cover for 9781439887820 Cover for 9780123859631 Cover for 9781568817187 Cover for 9780123849885 Cover for 9780131387683 Cover for 9780321335593
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Product Description: Electronic Structure Calculations on Graphics Processing Units: From Quantum Chemistry to Condensed Matter Physics provides an overview of computing on graphics processing units (GPUs), a brief introduction to GPU programming, and the latest examples of code developments and applications for the most widely used electronic structure methods...read more
By Andreas W. Goetz (editor) and Ross C. Walker (editor)

Hardcover:

9781118661789 | John Wiley & Sons Inc, April 25, 2016, cover price $175.00 | About this edition: Electronic Structure Calculations on Graphics Processing Units: From Quantum Chemistry to Condensed Matter Physics provides an overview of computing on graphics processing units (GPUs), a brief introduction to GPU programming, and the latest examples of code developments and applications for the most widely used electronic structure methods.

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Product Description: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike...read more
By Wolfgang Engel (editor)

Hardcover:

9781482264616 | A K Peters Ltd, September 11, 2015, cover price $84.95 | About this edition: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

cover image for 9781466595354
Product Description: An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU)...read more

Hardcover:

9781466595354 | A K Peters Ltd, August 15, 2014, cover price $89.95 | About this edition: An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU).

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By Raphael Couturier (editor)

Hardcover:

9781466571624 | Chapman & Hall, November 21, 2013, cover price $110.95

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Product Description: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming...read more
By Wolfgang Engel (editor)

Hardcover:

9781482208634 | A K Peters Ltd, May 20, 2014, cover price $89.95 | About this edition: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

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Product Description: GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics...read more
By Wolfgang Engel (editor)

Hardcover:

9781466567436 | A K Peters Ltd, April 26, 2013, cover price $83.95 | About this edition: GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges.

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Product Description: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming...read more
By Wolfgang Engel (editor)

Hardcover:

9781439887820 | A K Peters Ltd, February 21, 2012, cover price $76.95 | About this edition: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.

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Product Description: GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers. One of few resources available that distills the best practices of the community of CUDA programmers, this second edition contains 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, and green computing...read more

Hardcover:

9780123859631 | Morgan Kaufmann Pub, September 28, 2011, cover price $78.95 | About this edition: GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers.

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Product Description: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more...read more
By Wolfgang Engel (editor)

Hardcover:

9781568817187 | A K Peters Ltd, March 10, 2011, cover price $79.95 | About this edition: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available.

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Product Description: GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications...read more
By Wen-mei W. Hwu (editor)

Hardcover:

9780123849885 | Morgan Kaufmann Pub, January 24, 2011, cover price $78.95 | About this edition: GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research.

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Provides a collection of articles that covers techniques of graphics programming, including such topics as shading, image-oriented computing, and geometric complexity.
By Randima Fernando (editor) and Matt Pharr (editor)

Hardcover:

9780321335593 | Hardcover with CD edition (Prentice Hall, March 4, 2005), cover price $74.99 | About this edition: Provides a collection of articles that covers techniques of graphics programming, including such topics as shading, image-oriented computing, and geometric complexity.

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